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Akata Alpha

Medium aberration, neutral

Armor Class 15 (natural armor)
Hit Points 37 (5d8 + 15)
Speed 40 ft., climb 20 ft.

STR DEX CON INT WIS CHA
12 (+1) 17 (+3) 16 (+3) 3 (–4) 12 (+1) 11 (+0)

Skills Athletics +3, Acrobatics +5, Stealth +7
Damage Immunities fire, cold, poison
Condition Immunities poisoned
Senses darkvision 120 ft.; passive Perception 11
Languages Auran
Challenge 2 (450 XP)

SPECIAL TRAITS

  • Deaf. As an akata.
  • Hibernation. As an akata. Keen Smell. As an akata.
  • Salt Water Vulnerability. As an akata. Void Born Nature. As an akata. Void Death. As an akata.

ACTIONS

  • Multiattack. The akata makes three attacks: one with its bite, and two with its tentacles.
  • Bite. Melee Weapon Attack: +5 to hit, 5 ft., 1 target. Hit: 6 (1d6 + 3) piercing damage and if the target is a creature other than a construct or undead it must succeed on a DC 13 Constitution saving throw or contract the Void Death disease (see above). Tentacle. Melee Weapon Attack: +5 to hit, 5 ft., 1 target. Hit: 5 (1d4 + 3) bludgeoning damage.
Section 15: Copyright Notice
Legendary Planet Adventure Path (5E) © 2020, Legendary Games; Authors: Matt Goodall, Jim Groves, Steven T. Helt, Tim Hitchcock, Jason Nelson, Richard Pett, Tom Phillips, Mike Shel, Neil Spicer, Mike D. Welham