Small monstrosity, unaligned

Armor Class 12
Hit Points 45 (10d6 + 10)
Speed 10 ft., fly 50 ft.

14 (+2) 15 (+2) 13 (+1) 4 (–3) 15 (+2) 7 (–2)

Skills Stealth +4
Senses darkvision 60 ft., passive Perception 12
Languages understands Abyssal but can’t speak
Challenge 1 (200 XP)
Proficiency Bonus +2


  • Bloodthirsty. An alabroza must drink at least 1 pint of fresh blood or milk every 24 hours, or it suffers one level of exhaustion. Each pint of blood or milk the alabroza drinks removes one level of exhaustion.


  • Multiattack. The alabroza makes two Talons attacks or one Talons attack and one Draining Fangs attack.
  • Draining Fangs. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage, and the alabroza attaches to the target. While attached, the alabroza doesn’t attack. Instead, at the start of each of the alabroza’s turns, the target loses 6 (1d8 + 2) hp due to blood loss. The alabroza can detach itself by spending 5 feet of its movement. It does so after the target is reduced to 0 hp. A creature, including the target, can use its action to detach the alabroza.
  • Talons. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) slashing damage.


Black bat wings erupt from the back of this bird-like monstrosity. Covered in jet black feathers, it has a long, thin beak, perfect for stabbing, and wicked, razor-sharp talons.

Alabroza are bird-like monstrosities created by Alquam, Demon Lord of Night and let loose in the realms of mankind.

At night, these creatures drain the milk from sheep and goats or blood from horses in their stables. When the animals’ owners take steps to protect their livestock, the alabroza turns its attention to the settlement’s humanoid inhabitants instead, drinking their blood as they sleep. Alabroza need to consume fresh milk or blood each night, or they become weak and eventually die. Because of this, they prefer to live close to farms, villages, and towns, where food is plentiful and easy to obtain.

Blessed by Alquam. When an alabroza has drained thirteen intelligent humanoids dry of blood, it receives a dark blessing from Alquam and is transformed into a bloodfiend alabroza. Now able to assume the form of a humanoid (typically a female human), the alabroza moves into a village or town and does its best to keep a low profile. In smaller communities, the arrival of a stranger often draws unwanted attention from the locals, and the bloodfiend may gain a reputation as a witch, forcing it to move on.

Night Terrors. A bloodfiend alabroza uses its ability to assume gaseous form to gain entrance to homes and sleeping chambers. Once inside, it sits on its victim’s chest, hypnotizes the victim with its eyes, and digs in with its sharp talons as it pierces the poor soul’s skin with its needle-sharp beak. As the blood starts to flow, the alabroza laps it up greedily with its long, forked tongue.

Section 15: Copyright Notice

Tome of Beasts 3 © 2022 Open Design LLC; Authors: Eytan Bernstein, Celeste Conowitch, Benjamin L. Eastman, Robert Fairbanks, Scott Gable, Basheer Ghouse, Richard Green, Jeremy Hochhalter, Jeff Lee, Christopher Lockey, Sarah Madsen, Ben Mcfarland, Jonathan Miley, Kelly Pawlik, Sebastian Rombach, Chelsea Steverson, Brian Suskind, Mike Welham

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