Small monstrosity, neutral

Armor Class 12
Hit Points 17 (5d6)
Speed 20 ft., fly 40 ft.

11 (+0) 14 (+2) 10 (+0) 7 (-2) 14 (+2) 13 (+1)

Senses darkvision 60 ft., passive Perception 12
Damage Resistances lightning
Languages Common
Challenge 1/2 (100 XP)

Special Traits

  • One with Wind. An alkonost is immune to the effects of magical and natural wind, including effects that would force it to move, impose disadvantage on Wisdom (Perception) checks, or force it to land when flying. In addition, its weapon attacks do an extra 2 (1d4) lightning damage if it is within 1 mile of a lightning storm.


  • Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.
  • Charged Melody (Recharge 6). The alkonost sings a beautiful melody. Each creature within 30 feet of it that can hear the melody must succeed on a DC 12 Charisma saving throw or take 7 (2d6) lightning damage the next time it moves.


Graceful birds with the face of a beautiful man or woman flock on the edges of dark clouds. Their plumage is the color of storms, ranging from light gray to dark slate with a green or violet hue shimmering on the eldest.

Singers for the Storm God. An alkonost’s song is heard only as a precursor to a massive storm. On land, they are the harbingers of electric storms, tornadoes, and powerful winds. At sea, they fly with the seabirds ahead of hurricanes and squalls. Sailors consider their song a beautiful reckoning – a reminder that every soul has a black wave waiting to claim it.

Druid’s Ally. Alkonost sometimes roost in the sacred groves of druids. There, the enigmatic creatures lay their eggs, an act normally coinciding with a tremendous electrical storm in the area. They guard both grove and eggs until the young hatch several weeks later. Some alkonost might choose to serve a good-aligned, nature- or fey-focused spellcaster as a familiar. Such alkonost have the following trait.

Familiar. The alkonost can serve another creature as a familiar, forming a magic, telepathic bond with that willing companion. While the two are bonded, the companion can sense what the alkonost senses as long as they are within 1 mile of each other. While the alkonost is within 10 feet of its companion, the companion shares the alkonost’s One with Wind trait. At any time and for any reason, the alkonost can end its service as a familiar, ending the telepathic bond.

Section 15: Copyright Notice

Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky.

This is not the complete section 15 entry - see the full license for this page