Alligator Turtle

Medium beast, unaligned

Armor Class 15 (natural armor)
Hit Points 11 (2d8 + 2)
Speed 20 ft., swim 30 ft.

STR DEX CON INT WIS CHA
15 (+2) 12 (+1) 13 (+1) 2 (–4) 12 (+1) 7 (–2)

Saving Throws Str +4, Con +3
Skills Stealth +3
Senses passive Perception 11
Languages
Challenge 1/4 (50 XP)

SPECIAL TRAITS

  • Hold Breath. The turtle can hold its breath for 1 hour.

ACTIONS

  • Bite. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 5 (1d6 + 2) slashing damage and the target is grappled (escape DC 12). Until this grapple ends, the turtle can’t bite another target.

ABOUT

Alligator turtles are ornery reptiles, noted for their combative disposition while on land. Their necks are deceptively long and flexible, allowing them to strike a startlingly far distance with their beak-like jaws.

Section 15: Copyright Notice

Tome of Beasts 2. © 2020 Open Design LLC; Authors Wolfgang Baur, Celeste Conowitch, Darrin Drader, James Introcaso, Philip Larwood, Jeff Lee, Kelly Pawlik, Brian Suskind, Mike Welham.

This is not the complete license attribution - see the full license for this page