5e SRD >Creatures >

Allip (Troll Lord Games)

Medium undead, neutral evil

Armor Class 13
HP 48 (9d8)
Speed fly 30 ft.

STR DEX CON INT WIS CHA
6 13 10 12 10 18

Senses passive Perception 10 (0)
Skills Stealth +8

Special Traits

  • Babble. A creature that comes within 60 ft. of an allip must immediately attempt a DC 15 Wisdom save or be affected as per hypnosis for 1 minute. Victims save again at the end of each of their turns, ending the effect and gaining immunity for 24 hours on a success.
  • Madness. Anyone attempting to use mind-affecting effects must make a DC 15 Wisdom save or be driven mad, affected as per confusion for 1 minute. A new save is allowed at the end of each of the victim’s turns to end the effect.
  • Incorporeal Movement. An allip can move through solid objects and occupied squares but takes 5 force damage if its turn ends inside another object.

Actions

  • Maddening Touch. Spell Touch Attack: +6. Hit: 1d4 wisdom drain; lasts until victim completes long rest; allip gains 5 temporary hit points)
Section 15: Copyright Notice
Shades of Mist, Copyright 2018, Troll Lord Games, Author Stephen Chenault.