Large plant, neutral evil

Armor Class 18 (natural armor)
Hit Points 199 (19d10+95)
Speed 40 ft.

22 (+6) 13 (+1) 21 (+5) 10 (+0) 15 (+2) 19 (+4)

Condition Immunities charmed
Skills Perception +6
Senses passive Perception 16
Languages Common, Elven, Sylvan
Challenge 9 (3,900 XP)


  • Calming Fragrance. A magically sweet perfume that calms the nerves and blunts aggression constantly surrounds an alraune to a radius of 60 feet. Any creature in this area of effect who attempts to make an attack or use a harmful spell must make a DC 16 Wisdom save. On a failure, the creature must take only non-harmful actions until the beginning of its next turn. On a success, it is immune until the beginning of its next turn.
  • Feed. An alraune’s roots can feed on a helpless or willing target. At the end of an hour of feeding, the victim takes 7 (2d6) necrotic damage and 7 (2d6) psychic damage, and the alraune recovers hit points equal to the damage it inflicts.
  • Innate Spellcasting. The alraune’s innate spellcasting ability is Charisma (spell save DC 16). The alraune can innately cast the following spells, requiring no material components:
  • Magic Resistance. The alraune has advantage on saving throws against spells and other magical effects.


  • Multiattack. The alraune makes four vine attacks.
  • Vine. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 11 (1d10 + 6) bludgeoning damage and the target is grappled (escape DC 20).


An alraune resembles an attractive humanoid sitting in the depths of an enormous, sweet-smelling flower. It relies on its supernaturally soothing odor to render enemies incapable of making hostile acts against it-even if the alraune attacks a foe, its calming scent can wipe away any thoughts of violence from its prey. At rest, an alraune appears to be merely a large thorny plant with a single enormous and brightly colored flower at its center.

When an alraune attacks, its thorny vines lash out and its flower blooms, revealing the verdant humanoid torso within. An alraune’s apparent gender can vary even from encounter to encounter, for the plant can reshape its humanoid portions as it desires to increase the likelihood of setting its victims at ease. Regardless of the plant’s apparent gender, it is itself asexual and reproduces (typically once or twice per decade) by budding a single offspring over the course of a spring season.

Despite their appearance, alraunes are quite mobile (capable of walking almost like a spider upon their numerous long roots and thorny vines). They hunt by using commune with nature to locate potential prey, preferring humanoid flesh over all others. When an alraune needs prey, it uses its mind-affecting abilities to convince foes to dig their own graves and bury themselves-once a foe is helplessly buried in the soil, the alraune can feed from it via its flesh-burrowing roots, converting the victim’s blood and memories into the strange nutrients it so craves.

Section 15: Copyright Notice

The Dragon’s Hoard #18 © 2022, Legendary Games; Authors Jason Nelson, Miguel Colon, Alex Riggs, Mike Myler, Robert J. Grady, Michael “solomani” Mifsud, Darrin Drader, Matt Kimmel, Scott D. Young.

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