5e SRD >Creatures >

Alux of the Second Sun Sniper

Medium fey (alux), chaotic neutral

Armor Class 14
Hit Points 45 (6d8 + 18)
Speed 30 ft.

STR DEX CON INT WIS CHA
12 (+1) 19 (+4) 16 (+3) 14 (+2) 13 (+1) 12 (+1)

Saving Throws Dex +6, Wis +3
Skills Acrobatics +6, Athletics +3, Nature +4, Perception +3, Stealth +6, Survival +3
Damage Vulnerabilities obsidian
Damage Resistances necrotic
Senses darkvision 60 ft., passive Perception 13
Languages Primordial Notoan
Challenge 2 (450 XP)

SPECIAL TRAITS

  • Ambusher. The alux has advantage on attack rolls against any creature it has surprised.
  • Sniper. When using a ranged weapon, once per turn the alux deals an extra 7 (2d6) damage when it hits a target with a ranged weapon attack and has advantage on the attack roll, or when an ally is within five feet of the alux that isn’t incapacitated and the alux doesn’t have disadvantage on the attack roll.
  • Surprise Attack. If the alux surprises a creature and hits it before the creature has taken a turn in combat, the target takes an extra 10 (3d6) damage from the attack.
  • Keen Hearing and Smell. The alux has advantage on Wisdom (Perception) checks that rely on hearing or smell.
  • Mountain Camouflage. The alux has advantage on Dexterity (Stealth) checks made to hide in mountain terrain.

ACTIONS

  • Multiattack. An alux sniper makes one Bite attack and two Slam attacks with its fists, or two Longbow attacks.
  • Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
  • Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage.
  • Longbow. Ranged Weapon Attack: +6 to hit, ranged 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
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Adventures in Tehuatl, © 2020, Frog God Games; Authors Tom Knauss, Tim Hitchcock, and Rob Manning