5e SRD >Creatures >

Alux of the Second Sun

Medium fey (alux), any alignment

Armor Class 14
Hit Points 30 (4d8 + 12)
Speed 30 ft.

STR DEX CON INT WIS CHA
12 (+1) 19 (+4) 16 (+3) 14 (+2) 13 (+1) 12 (+1)

Saving Throws Dex +6, Wis +3
Skills Acrobatics +6, Athletics +3, Nature +4, Perception +3, Stealth +6, Survival +3
Damage Vulnerabilities obsidian
Damage Resistances necrotic
Senses darkvision 60 ft, passive Perception 13
Languages Primordial Notoan
Challenge 1 (200 XP)

SPECIAL TRAITS

  • Ambusher. The alux has advantage on attack rolls against any creature it has surprised.
  • Surprise Attack. If the alux surprises a creature and hits it within an attack before the creature has taken a turn in combat, the target takes an extra 10 (3d6) damage from the attack. The alux can deal this extra damage only once per turn.
  • Keen Hearing and Smell. The alux has advantage on Wisdom (Perception) checks that rely on hearing or smell.
  • Mountain Camouflage. The alux has advantage on Dexterity (Stealth) checks made to hide in hilly or mountainous terrain.

ACTIONS

  • Multiattack. An alux makes one Bite attack and two Slam attacks with its fists.
  • Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
  • Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage.
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Adventures in Tehuatl, © 2020, Frog God Games; Authors Tom Knauss, Tim Hitchcock, and Rob Manning