5e SRD >Creatures >

Alux of the Third Sun

Medium fey (alux), any alignment

Armor Class 13
Hit Points 19 (3d8+6)
Speed 30 ft.

STR DEX CON INT WIS CHA
12 (+1) 16 (+3) 14 (+2) 12 (+1) 13 (+1) 11 (0)

Skills Acrobatics +5, Nature +3 Perception +3, Survival +3, Stealth +5
Damage Vulnerabilities obsidian
Damage Resistances necrotic
Senses darkvision 60 ft; passive Perception 13
Languages Primordial Notoan
Challenge 1/2 (100 XP)

SPECIAL TRAITS

  • Keen Smell. The alux has advantage on Wisdom (Perception) checks that rely on smell.
  • Stealthy Traveler. The alux can move stealthily while traveling at a normal pace.
  • Chom Bonded. If the alux has its soul placed within its chom, and the chom is killed while the alux is on the Material Plane, then the alux also dies. The bonded chom carries the alux’s soul only if the alux is currently carrying a departed mortal’s soul to the land of the dead.
  • Summon Bonded Chom. Third sun aluxs are guides and transporters of souls. Each third sun alux is bonded to a specific chom that it can summon as a bonus action. This chom holds the creature’s soul, giving its body room to carry a departed mortal soul to the land of the dead. An alux can summon his bonded chom from any distance on the same plane of existence. If it appears next to an enemy, the chom can make an immediate attack. The chom acts at the start of the alux’s initiative.

ACTIONS

  • Multiattack. The alux makes two Claw attacks.
  • Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.
Section 15: Copyright Notice
Adventures in Tehuatl, © 2020, Frog God Games; Authors Tom Knauss, Tim Hitchcock, and Rob Manning