Amnug

Family: Goblin

Small monstrosity, chaotic evil

Armor Class 12
Hit Points 9 (2d6+2)
Speed 30 ft., climb 30 ft.

STR DEX CON INT WIS CHA
10 (+0) 15 (+2) 12 (+1) 6 (-2) 10 (+0) 8 (-1)

Skills Perception +4
Senses darkvision 120 ft., tremorsense 200 ft., passive Perception 14
Languages Goblin
Challenge 1/8 (25 XP)

SPECIAL TRAITS

  • Keen Hearing and Smell. The amnug has advantage on Wisdom (Perception) checks that rely on hearing or smell.
  • Spider Climb. The amnug can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

ACTIONS

  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage.

ABOUT

Amnug are smart goblin hounds. They are small, only standing 18 inches or so at the shoulder, and rarely grow over three feet long. They have six legs, two heads, and two long spiked tails. The heads are heavy, and each sports a mane of hair eerily reminiscent of a beard. With narrow eyes and a long protruding snout, they somewhat resemble a weasel. Their feet have no pads but look like those of a gnarled goblin hand. These clutching fingers allow them to climb and move through rough terrain with ease. Their tails spike after a few inches into two very long, (usually 4-5 feet) appendages that serve the creature’s hunting design.

Tracking Tail. Their narrow, hairless tails are highly sensitive to motion of any kind. When hunting, the amnug settles its tails upon the ground, “listening” for motion in the earth.

Pack Predators. Amnug are pack creatures. They travel singly or in groups up to 8. The packs always consist of one dominant female and the rest submissive females or males. Amnug lay in wait, tails upon the ground, sensing movement on trails, paths, roads, or the like. When they detect motion, they speak to each other in broken Goblin, arranging for the pack to attack the prey from all sides. They stalk a prey until they can surround it and attack. Amnug drive their litters of pups from the pack as soon as they born, leaving them to fend for themselves.

Goblins bred the amnug specifically to hunt dwarves, to sniff them out so that the goblins could kill them. Good amnug found dwarves hidden in secret chambers by noticing a heartbeat through the stone. The dwarves never developed a good defense against the creature’s ability to hunt them out.

Section 15: Copyright Notice

5th Edition Monsters & Treasure of Airhde, 1st Printing, Copyright 2021, Troll Lord Games; Author Stephen Chenault & Jason Vey

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