Anacite Drudge

Family: Anacite

Medium construct (robot), lawful neutral

Armor Class 15 (natural armor)
Hit Points 114 (12d8+60)
Speed 40 ft.

20 (+5) 14 (+2) 20 (+5) 18 (+4) 10 (+0) 10 (+0)

Damage Immunities poison, psychic
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages Common
Challenge 7 (2,900 XP)


  • Electrical Weakness. The anacite has disadvantage on saving throws against lightning damage. If it rolls a natural 1 on the save it is stunned until the end of its next turn.
  • Integrated Weapons. The anacite drudge has a plasma cutter and electricity generator welded into its body, making it impossible to disarm or destroy.
  • Light Dependency. An anacite drudge can acquire power from dim or brighter light, and it can store power generated in this way. The anacite drudge can operate in darkness for 2 hours. After this time, the anacite drudge gains the poisoned condition (ignoring its immunity to the condition) until it returns to an area of dim or brighter light.
  • Reconfigure. Anacite drudges are capable of adapting and improving their designs, utilizing up to 2 improvements at a time. An anacite drudge can change these abilities by spending 1 uninterrupted hour for each ability it wants to change. The anacite drudge must also have access to an appropriate workspace for the duration. An ability can be gained only once unless stated otherwise.
    1. Advanced treads which increase the anacite drudge’s base speed to 100 feet.
    2. A sensor which grants blindsight up to 120 feet.
    3. A modified chassis that grants a burrow, climb, or swim speed equal to its base speed. This ability can be taken multiple times. Its effects do not stack. Each time it is taken, it applies to a new movement type.
    4. Reinforced systems which grant resistance to one of the following damage types: acid, cold, fire, lightning, or thunder.
  • Shortwave. An anacite can communicate wirelessly. This acts as telepathy, but only with other creatures with this ability or constructs with the technological subtype.


  • Multiattack. The anacite drudge makes four electricity generator or two plasma cutter attacks.
  • Electricity Generator. Ranged Weapon Attack: +7 to hit, range 30/90 ft., one target. Hit: 11 (2d10) lightning damage.
  • Plasma Cutter. Melee Weapon Attack: +7 to hit, 5 ft. reach, one target. Hit: 19 (4d6 + 5) fire damage.


A race of machines left behind by eons-departed masters, these constructs developed the capacity for evolution and self-improvement, creating an entire mechanical ecosystem. Anacites have varied general designs, but some have been engineered for specialized tasks. Two such specialists are the ambassador and the predator drone. While “anacite” officially refers only to the sentient varieties many off-worlders use it as a catchall term for the world’s mechanical life. Depending on their role, however, an anacite might be anything from a bulldozer-sized mining specialist to a floating electronic brain designed for advanced problem-solving, and even those anacites who fit the stereotypical metal-insect design usually have a modification or two, and almost all anacites can reconfigure parts of themselves to adapt to their circumstances.

In the uncounted millennia since the departure of the so-called “First Ones,” anacites have not been idle. The two primary factions of anacites, Those Who Wait and Those Who Become, have very different ideas of their purpose in life, yet the two are more alike than different.

While they variously wait for the First Ones to return or work toward taking on their progenitors’ mantle, anacites endlessly strive to acquire wealth and influence in preparation for their great goal’s fulfillment.

These artificial creatures lack basic sentience yet nevertheless reproduce and fill one of the planet’s ecological niches. These 4-foot-long machines whir from ridge to ridge on wings glittering with solar panels, feeding on the blazing light of the sun. Wingbots can be territorial, and they occasionally attack off-worlders or other anacites.

  • Ambassadors. Anacite ambassadors travel to foster diplomatic relations. Most often, anacite ambassadors serve on seedships as emissaries. Anacite ambassadors can easily learn languages. Further, although they are not warriors, ambassadors can protect themselves with built-in lasers. To avoid tension during diplomacy, ambassadors keep this weapon retracted until it’s needed, though they usually notify their hosts about the laser unless there’s a good reason to keep it a secret.
  • Predator Drone. An anacite predator drone resembles a rhinoceros beetle made of silvery metal with a reddish shell that opens to reveal enormous wings. The drone’s weapons are part of its body, leaving its wings and appendages free.
  • Countless drones police megaplexes. Others serve as soldiers for anacites that have greater authority.
  • Wingbot. The most common design for anacites is a basic arthropodan form of silvery metal, with multiple legs for efficient travel and claws or manipulators for accomplishing their assigned tasks.
Section 15: Copyright Notice

Mechanical Monsters (5E) © 2023, Legendary Games; Authors: Jason Nelson, Miguel Colon, Robert J. Grady, Nicholas Hite, Matt Kimmel, Michael Mifsud, James-Levi Cooke, Dan Dillon, Mike Myler, Ismael Alvarez, Jeff Lee, John Lynch.

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