Zombie, Dragon (Ancient)

Family: Zombies

Gargantuan undead, neutral evil

Armor Class 16 (natural armor)
Hit Points 385 (22d20 + 154)
Speed 30 ft., fly 40 ft.

24 (+7) 8 (-1) 25 (+7) 2 (-4) 11 (+0) 1 (-5)

Saving Throws Con +13, Wis +6
Damage Immunities poison, necrotic
Condition Immunities poisoned
Senses blindsight 30 ft., darkvision 60 ft., passive Perception 10
Languages understands Common and Draconic, but can’t speak
Challenge 17 (18,000 XP)

Special Traits

  • Cadaverous Appearance. While the zombie dragon is lying still, it is indistinguishable from a mundane decomposing corpse. It can still be detected by a detect evil and good spell, or similar magic.
  • Undead Fortitude. If damage reduces the zombie dragon to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie dragon drops to 1 hit point instead.


  • Multiattack. The zombie dragon makes two attacks: one with its bite, and one with its claws.
  • Bite. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage. Additionally, living creatures must succeed on a DC 18 Constitution saving throw, or take 18 (4d8) necrotic damage and contract the zombie necrosis disease (p.192).
  • Claws. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
  • Tail. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) slashing damage.
  • Rot Breath (Recharge 5-6). The zombie dragon exhales a squall of necrotic rot in a 30-foot cone. Creatures in the area must succeed on a DC 21 Constitution saving throw, taking 49 (11d8) necrotic damage on a failed save, or half as much damage on a successful one. A creature that fails its saving throw has its hit point maximum reduced by an amount equal to the necrotic damage taken. This reduction lasts until the creature finishes a short or long rest. If the creature’s hit point maximum is reduced to 0, the creature dies.

Legendary Actions

The zombie dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature’s turn. The zombie dragon regains spent legendary actions at the start of its turn.

  • Tail. The zombie dragon makes one tail attack.
  • Winged Lunge. The zombie dragon flies up to 10 feet.
  • Bite (Costs 2 Actions). The zombie dragon makes one bite attack. It takes uncommonly powerful magic (or a particularly virulent strain of the disease) to resurrect a dragon, so such creatures typically exist under the thrall of a megalomaniacal necromancer who will have gone to great pains to raise one. The rare zombie dragons to arise on their own are heralds of disease, rot and woe.
Section 15: Copyright Notice

Ultimate Bestiary: The Dreaded Accursed, Copyright 2020, Chris Haskins, Nord Games LLC.

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