Android Assassin

Family: Android

Medium humanoid (android), lawful evil

Armor Class 15 (ablative leather, hardened components)
Hit Points 189 (29d8 + 58)
Speed 30 ft.

8 (-2) 18 (+4) 14 (+2) 12 (+1) 12 (+1) 12 (+2)

Saving Throws Dex +8, Int +4
Skills Acrobatics +7, Deception +4, Perception +8, Stealth +12
Damage Resistances cold, radiant
Condition Immunities disease, exhaustion, frightened, sleep
Senses darkvision 60 ft., passive Perception 18
Languages Common (an ancient dialect, but still understandable)
Challenge 8 (3,900 XP)


  • Assassinate. During its first turn, the android has advantage on attack rolls against any creature that hasn’t taken a turn. Any hit the android scores against a surprised creature is a critical hit.
  • Emotionless. Androids are immune emotion-based effects like fear and cannot benefit from bardic inspiration, bless spells, and similar effects. They have advantage on saving throws against becoming charmed but have difficulty processing emotions and have disadvantage on all Charisma-related checks.
  • Evasion. If an android is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, the android instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
  • Exceptional Senses. Androids hear and see twice as far as a human.
  • Gunslinger (1 per long Rest). The android may roll with advantage on a single attack with any pistol it wields.
  • Nano Advantage (1/day). An android may gain +1d6 on one d20 roll. The android may wait to see the result of the roll before deciding to use this ability or not. This is a free action.
  • Sneak Attack (1/Turn). The android deals an extra 12 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the android that isn’t incapacitated and the android doesn’t have disadvantage on the attack roll.
  • Techno-organic. Androids do not feel fatigued and are immune to exhaustion and sleep effects. They are likewise immune to disease and have advantage on saving throws against being paralyzed, poisoned, and stunned.


  • Multiattack. The android can make two attacks.
  • Freezer Smash. Melee Weapon Attack: +5 to hit, reach 5 ft.; one target. Hit: 2 (1d8 -2) bludgeoning damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) cold damage on a failed save and losing 10’ of movement, or half as much damage and no movement loss on a successful one. Movement loss is cumulative.
  • Glacial Accelerator. Ranged Weapon Attack: +8 to hit, range 80/320 ft.; one target. Hit: 8 (1d8 + 4) cold damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) cold damage on a failed save and losing 10’ of movement, or half as much damage and no movement loss on a successful one. Movement loss is cumulative. The glacial accelerator stops working on a natural 1.
  • Cephalalgia Detonation (Recharge 6). The android throws a grenade at a point up to 60 feet away. The android rolls a d20; on a 1 the grenade misfires and detonates immediately centered on itself. Each creature within 20 feet of the exploding grenade must make a DC 15 Dexterity saving throw, taking 17 (5d6) bludgeoning damage on a failed save, or half as much damage on a successful one.


  • Berserk Flailing. When the android becomes bloodied, it immediately uses Freezer Smash against each enemy within reach.


Androids are technological creatures that look human in every way down to the atomic level – with only subtle differences – pale blood, star speckled eyes, exotic hair colors and styles and some have neon-tattoos that change color and intensity according to their mood. They tend to be coldly logical and unsympathetic some have broken the bonds of the machine soul’s limitations and have become more human – finding religion in the following example.

Bequest of the Machine Gods. As creatures of ancient arcane technology, androids are treated as both humanoids (humans) and constructs for all effects.

Deformed Creations. Most androids appear as perfect representation of human beauty. But sometimes, the foundries that create these machines malfunction and spit out insane and malformed creatures. These feral creatures will instinctively follow the commands of another android or a human who appears to have authority. But their damaged circuits make them dangerous to anyone who tries to control them. They name themselves stillbirthed as they are rejected and effectively dead to the emotionless machine gods who created them. Just a defective machine to be discarded and eventually recycled.

Section 15: Copyright Notice

Mechanical Monsters (5E) © 2023, Legendary Games; Authors: Jason Nelson, Miguel Colon, Robert J. Grady, Nicholas Hite, Matt Kimmel, Michael Mifsud, James-Levi Cooke, Dan Dillon, Mike Myler, Ismael Alvarez, Jeff Lee, John Lynch.

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