Android Cleric

Family: Android

Medium construct (android), chaotic neutral

Armor Class 15 (chain shirt)
Hit Points 144 (32d8)
Speed 30 ft.

12 (+1) 15 (+2) 10 (+0) 12 (+1) 16 (+3) 10 (+0)

Skills Medicine +8, Perception +4, Persuasion +4, Religion +5
Senses darkvision 60 ft., passive Perception 14
Languages Common, Orc, Undercommon
Challenge 5 (1,800 XP)


  • Deadly Aim. The android can choose to take -1 to hit and gain +2 to damage on range attacks with a maximum effect of -6 on attack rolls, and +12 damage.
  • Emotionless. Androids are immune emotion-based effects like fear and cannot benefit from bardic inspiration, bless spells, and similar effects. They have advantage on saving throws against becoming charmed but have difficulty processing emotions and have disadvantage on all Charisma-related checks.
  • Exceptional Senses. Androids hear and see twice as far as a human.
  • Techno-organic. Androids do not feel fatigued and are immune to exhaustion and sleep effects. They are likewise immune to disease and have advantage on saving throws against being paralyzed, poisoned, and stunned.



  • The Machine God’s Eminence (Natural 15+). As a bonus action, on a natural to-hit roll of 15+ with its spiked gauntlet, the android can cause its attack to magically deal an extra 10 (3d6) lightning damage to a target. This benefit lasts until the end of the turn. On a natural 19 increase the damage by 1d6 and on a 20 increase the damage by 2d6.
  • Nano Advantage (1/day). The android may gain +1d6 on one d20 roll. The android may wait to see the result of the roll before deciding to use this ability or not.


  • Berserk Flailing. When the android becomes bloodied, it immediately uses Spiked Gauntlet against each enemy within reach.


Androids are technological creatures that look human in every way down to the atomic level – with only subtle differences – pale blood, star speckled eyes, exotic hair colors and styles and some have neon-tattoos that change color and intensity according to their mood. They tend to be coldly logical and unsympathetic some have broken the bonds of the machine soul’s limitations and have become more human – finding religion in the following example.

Bequest of the Machine Gods. As creatures of ancient arcane technology, androids are treated as both humanoids (humans) and constructs for all effects.

Deformed Creations. Most androids appear as perfect representation of human beauty. But sometimes, the foundries that create these machines malfunction and spit out insane and malformed creatures. These feral creatures will instinctively follow the commands of another android or a human who appears to have authority. But their damaged circuits make them dangerous to anyone who tries to control them. They name themselves stillbirthed as they are rejected and effectively dead to the emotionless machine gods who created them. Just a defective machine to be discarded and eventually recycled.

Section 15: Copyright Notice

Mechanical Monsters (5E) © 2023, Legendary Games; Authors: Jason Nelson, Miguel Colon, Robert J. Grady, Nicholas Hite, Matt Kimmel, Michael Mifsud, James-Levi Cooke, Dan Dillon, Mike Myler, Ismael Alvarez, Jeff Lee, John Lynch.

This is not the complete section 15 entry - see the full license for this page