Angel Cat (Felin)

Tiny celestial, neutral good

Armor Class 12 (natural armor)
Hit Points 5 (2d4)
Speed 40 ft., climb 30 ft., fly 40 ft.

STR DEX CON INT WIS CHA
3 (-4) 16 (+3) 10 (+0) 11 (+0) 12 (+1) 14 (+2)

Skills Perception +3, Stealth +5
Damage Resistances necrotic, radiant
Senses darkvision 60 ft., passive Perception 13
Languages Celestial, Common
Challenge 0 (10 XP)
Proficiency Bonus +2

SPECIAL TRAITS

  • Keen Smell. The felim has advantage on Wisdom (Perception) checks that rely on smell.

ACTIONS

  • Angelic Claws. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 slashing damage and 1 radiant damage.
  • Healing Paws (1/day). The felim lays its paws on a creature. That creature magically regains 1 hit point.

BONUS ACTIONS

  • Celestial Glow. The felim can use a bonus action to glow, shedding bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as the felim likes. While glowing, the felim has disadvantage on Dexterity (Stealth) checks and can’t benefit from being invisible. The felim can use another bonus action to end this effect.

ABOUT

Also known as angel cats, felim are to felines as angels are to humanoids. These winged celestial felines typically have a strong sense of justice and a passion for good deeds.

Native to the idyllic cat heaven known as Felidise, the felim steward the souls of felines who seek to spend their afterlives in this feline paradise. The felim are also tasked with guiding and protecting the occasional mortal or living feline that finds its way to Felidise.

Most felim are loyal, or at least indifferent, towards Elurus, an elusive cat deity that watches over feline creatures and cat allies across the planes. As he roams the dimensions, Elurus sometimes takes pity on “stray” mortals and rescues them from shelters, such as orphanages, leaving a magical charm in their place. It is up to the felim to look after and help raise these rescued mortals in Felidise, a task they conduct with the utmost responsibility and care.

A mortal raised by the felim might grow up to become a divine sorcerer or a celestial warlock in service of Elurus and take one of the felim that helped raise them as their familiar in their adventures.

Typical felim resemble playful, winged, and sometimes glowing cats. Most felim have a strong sense of fairness, and while they love to spend their eternities among celestial clouds, they won’t hesitate to help a mortal in need.

When facing an enemy, a felim will often try to reason with them, and will generally fight only to protect those in need, or in self-defense.

Familiar. At the gamemaster’s discretion, a player character who can cast find familiar may choose the form of a felim for their familiar.

Nobody is quite sure which came first, the felim or the catili, and the relationship between the two ancient feline beings, Elurus and Catilus, is as mysterious as the origins of both species. Some members of both species like to argue and debate about each species’ superior approach to life and feline matters, but most felim and catili just get along great. Most felim treat the catili as their somewhat frivolous proteges, and catili consider felim to be somewhat odd members of the Catilus Family.

Section 15: Copyright Notice

Cure Creatures Compendium © 2022 Catilus RPG Author: Christina Kritikou / Catilus

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