Angel, Guiding Light

Tiny celestial, neutral good

Armor Class 13 (natural armor)
Hit Points 10 (4d4)
Speed 0 ft., fly 60 ft. (hover)

1 (-5) 12 (+1) 10 (+0) 6 (-2) 11 (+0) 12 (+1)

Saving Throws Cha+3
Skills Perception +2
Damage Resistances acid, cold, electricity, fire, radiant; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities blinded, charmed, deafened, demoralized, exhaustion, frightened, grappled, paralyzed, restrained
Senses darkvision 60 ft.; passive Perception 12
Languages all
Challenge 1 (200 XP)


  • Ephemeral. The guiding light angel can’t wear or carry anything.
  • Guiding Light. A guiding light is always exuding a light equivalent to a hooded lantern regardless of form. This light’s color depends upon the patron of the guiding light.
  • Innate Spellcasting. The guiding light’s spellcasting ability is Charisma (spell save DC 11). The guiding light angel can innately cast the following spells, requiring no material components:
  • Magic Resistance. The guiding light angel has advantage on saving throws against spells and other magical effects.


  • Light Ray. Ranged Spell Attack: +3 to hit, range 60 ft., one target. Hit: (1d6+2) radiant damage.
  • Moving with Light. As a bonus action, the guiding light angel may teleport to any brightly lit spot within 60 feet, including within the light it creates.


Shedding a warm and calming light, this creature appears as a fine lantern kept aloft by white bird-like wings.

A guiding light’s true form is a winged lantern that lets out a light that fills one with warmth and hope.

The nature of the lantern, wings or light color varies based on the deity they are associated with. The most common variation serves Kalielpida, is a brass lantern with White wings and a soft golden-white glow. The guiding lights can assume other forms (that of commoners bearing lanterns, a songbird, or a kindly dog), they find it strange and rarely stay in that form for more than a few minutes.

Martyrs. Typically formed from those that gave their lives to help or defend others, they may also spontaneously arise from a greater angel that falls in such a circumstance. In many cases, the guiding light retains some memory of its previous life. Unfortunately, the memories are more of an encyclopedic remembrance than a true memory and as such do not retain feelings for those they knew in life aside from those in their angelic nature.

Messengers. Guiding lights are not used by powerful angels to deliver messages, instead they act as messengers to aid those who are downtrodden deliver messages of hope or to fulment a resistance against oppressors.

Immortal Nature. The guiding light angel doesn’t require food, drink, or sleep.

Variant: Guiding Light Angel Familiar

Good-hearted spellcasters interested in extraplanar familiars find guiding light angels willing to aid them in their endeavors.

The guiding light plays the part of a moral guide. It follows the bidding of its master but pushes them to acts of mercy, charity and kindness. Such guiding light angels have the following trait.

Familiar. The guiding light can serve another creature as a familiar, forming a telepathic bond with its willing master. While the two are bonded, the master can sense what the guiding light senses as long as they are within 1 mile of each other. While the guiding light is within 10 feet of its master, the master shares the guiding light’s Magic Resistance trait. At any time, if the guiding light chooses to or deems it’s master unworthy of its service, it may end its service as a familiar, ending the telepathic bond.

Section 15: Copyright Notice

GoodHope - Crushing Despair (5E), © 2022, Orphaned Bookworm Productions, LLC, Author: Connor Bates.

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