Angel of Gates

Family: Angels

Huge celestial, lawful good

Armor Class 19 (natural armor)
Hit Points 230 (20d12 + 100)
Speed 0 ft.

20 (+5) 12 (+1) 20 (+5) 20 (+5) 18 (+4) 17 (+3)

Saving Throws Strength +11, Constitution +11, Intelligence +11
Skills Arcana +17, History +11, Investigation +11, Nature +11, Perception +10, Religion +11
Damage Resistances acid, cold, fire, lightning, radiant, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities force, psychic, poison
Condition Immunities charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 200 ft., truesight 100 ft., passive Perception 20
Languages all, telepathy 120 ft.
Challenge 19 (22,000 XP)


  • All-Aware. The angel of gates can cast the scrying spell requiring no components and without expending a spell slot. The spell’s duration is infinite (the spell ends when the angel targets another creature or an area). The target doesn’t have to be in the same plane of existence as the angel and the target automatically fails the saving throw. If the target is protected against divination spells by magical means, the angel of gates can’t use this feature against it.
  • All-Seeing. The angel of gates can see everything within 100 feet of it. Any Dexterity (Stealth) check against it automatically fails.
  • Immutable Form. The angel of gates is immune to any spell or effect that would alter its form.
  • Instant Movement (1/turn). The angel of gates can teleport to an unoccupied space within 100 feet of it.
  • Magic Resistance. The angel of gates has advantage on saving throws against spells and other magical effects.
  • Portal Knowledge. The angel of gates can sense the presence of a planar portal within 1 mile of it. It knows the distance and direction of any portal within the area as well as where they lead.
  • Innate Spellcasting. The angel of gates’ innate spellcasting ability is Intelligence (spell save DC 19, +11 to hit with spell attacks). The angel of gates can innately cast the following spells, requiring no material components:


  • Angelic Plane Shift (1/day). The angel of gates can travel to another plane as long as the plane has a temple in the name of the deity the angel serves.
  • Create a Gateway. The angel of gates can cast the gate spell without requiring any components and expending a spell slot. It can create and maintain up to six portals at the same time and the duration of the spell is infinite, or until it is dispelled.
  • Ray of Planar Destruction. Ranged Spell Attack: +11 to hit, range 120 ft., two targets. Hit: 50 (10d8 + 5) force damage.
  • Recall Creature. The angel of gates can teleport a willing creature that is on another plane of existence to an unoccupied space within 50 feet of it. In order to target a creature, the angel must know its specific location, and the creature must have been in the plane of existence that it will be teleported to.


In the plane above, an angel sits like a sacred statue, holding its six arms open. An angel of gates is the angel that creates gateways for celestial armies to go through, holding a portal in each of its hands. Its duty is to protect portals and those who travel between realms. The angel’s head is separate from its body and floats above it like a giant crystal. It also has eyes that can pierce illusions around it.

An angel of gates can open a portal to anywhere, so long as it is not protected by magical means, and they can sustain this magical passage for years to come. Also, they can summon a creature from other planes. An angel of gates never intervenes in others’ missions, they just control the portals.

In addition, an angel of gates avoids battle as much as possible because it is not their duty to be a part of holy destruction but rather to bring to battle those who are the embodiment of righteous destruction itself.

Divine Creation. An angel of gates is an angel and doesn’t require food, drink, or sleep.

Section 15: Copyright Notice

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