Angel of Judgment

Family: Angels

Huge celestial, neutral

Armor Class 19 (natural armor)
Hit Points 229 (17d12 + 119)
Speed 40 ft., fly 120 ft.

23 (+6) 18 (+4) 25 (+7) 22 (+6) 24 (+7) 20 (+5)

Saving Throws Int +12, Wis +13, Cha +11
Skills History +12, Investigation +12, Perception +13, Religion +12
Damage Resistances necrotic, poison, radiant; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, exhaustion, frightened
Senses truesight 120 ft., passive Perception 23
Languages all, telepathy 120 ft.
Challenge 18 (20,000 XP)


  • Change Face. As a bonus action, the angel of judgment can change its face and demeanor to exhibit aspects of chaos or law, as needed by its assignment. It can have only one face active at a time and can end the effect on its turn as a bonus action.
    • Face of Chaos. The angel of judgment becomes a harbinger of chaos. It is treated as a fiend by spells and other magical effects that affect fiends and has advantage on attack rolls against celestials and devils.
    • Face of Law. The angel becomes a harbinger of law and has advantage on attack rolls against demons, fey, and undead.
  • Divine Awareness. The angel of judgment knows if it hears a lie.
  • Magic Resistance. The angel of judgment has advantage on saving throws against spells and other magical effects.
  • Penance Gaze. When a creature that can see the angel of judgment’s eyes starts its turn within 30 feet of the angel, the angel can force it to make a DC 18 Wisdom saving throw if the angel isn’t incapacitated and can see the creature. On a failure, the creature is stunned until the start of its next turn. On a success, the creature is restrained. Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can’t see the angel until the start of its next turn, when it can avert its eyes again. If the creature looks at the angel in the meantime, it must immediately make the save.
  • Weapons of Balance. The angel of judgment’s weapon attacks are magical. When the angel of judgment hits with any weapon, the weapon deals an extra 6d8 force damage (included in the attack).
  • Innate Spellcasting. The angel of judgment’s spellcasting ability is Charisma (spell save DC 19). The angel can cast the following spells, requiring no material components:


  • Multiattack. The angel of judgment makes two melee attacks.
  • Greataxe. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 25 (3d12 + 6) slashing damage plus 27 (6d8) force damage.


A gold-furred, lion-headed angel with white wings gives an intense stare, releasing a roar as it raises a flaming greatsword.

Angelic enforcers are lion?headed celestials that hunt rogue angels.

Divine Mission. Angelic enforcers are made from souls selected for their unwavering adherence to the tenants of law and good. These elite angels have a special task: police other angels that go rogue. If an angel breaks one of its god’s tenets but remains good at heart, the enforcers usually only seek to capture the offending celestial to stand trial in the upper planes. If an angel becomes fully corrupted by evil, one or more enforcers are sent to destroy the fallen celestial.

Nothing Gets in the Way. Angelic enforcers show no mercy to any creature or obstacle between them and their quarries.

Those who obstruct the enforcers stand in the way of divine justice and are therefore considered agents of evil. Any killings or collateral damage done by enforcers are usually seen as the fault of their quarry for stepping out of line in the first place.

Immortal Nature. An angelic enforcer doesn’t require food, drink, or sleep.

Section 15: Copyright Notice

Tome of Beasts 2. © 2020 Open Design LLC; Authors Wolfgang Baur, Celeste Conowitch, Darrin Drader, James Introcaso, Philip Larwood, Jeff Lee, Kelly Pawlik, Brian Suskind, Mike Welham.

This is not the complete section 15 entry - see the full license for this page