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Animal, Bat (Giant)

Family: Bat

Large beast, unaligned

Armor Class 13
Hit Points 22 (4d10)
Speed 10 ft., fly 60 ft.

STR DEX CON INT WIS CHA
15 (+2) 16 (+3) 11 (+0) 2 (-4) 12 (+1) 6 (-2)

Senses blindsight 60 ft., passive Perception 11
Languages
Challenge 1/4 (50 XP)

Special Traits

  • Echolocation. The bat can’t use its blindsight while deafened.
  • Keen Hearing: The bat has advantage on Wisdom (Perception) checks that rely on hearing.

Actions

  • Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage.

About

This giant, furry bat is nearly the size of an ox, with dark leathery wings that open wider than two men with arms outstretched.

Section 15: Copyright Notice
System Reference Document 5.1 Copyright 2016, Wizards of the Coast, Inc.; Authors Mike Mearls, Jeremy Crawford, Chris Perkins, Rodney Thompson, Peter Lee, James Wyatt, Robert J. Schwalb, Bruce R. Cordell, Chris Sims, and Steve Townshend, based on original material by E. Gary Gygax and Dave Arneson.