Animal, Goat

Family: Herd Animals

Subpages

    Medium beast, unaligned

    Armor Class 10
    Hit Points 4 (1d8)
    Speed 40 ft.

    STR DEX CON INT WIS CHA
    12 (+1) 10 (+0) 11 (+0) 2 (-4) 10 (+0) 5 (-3)

    Senses passive Perception 10
    Languages
    Challenge 0 (10 XP)

    Special Traits
    • Charge: If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.
    • Sure-Footed: The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
    Actions
    • Ram: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.
    Description

    This small and timid animal has a pair of small horns protruding behind its head.