Animal Lord, Queen of Birds

Family: Animal Lords

Brightly-colored wings shimmer in the sunlight as the tall woman folds them against her body. Her piercing, jewel?tone eyes glare down her long nose at those unfortunate enough to be bound to the land, her spear crackling with lightning.

Large fey (shapechanger), chaotic neutral

Armor Class 17 (natural armor)
Hit Points 161 (17d10 + 68)
Speed 40 ft., fly 90 ft.

17 (+3) 22 (+6) 19 (+4) 18 (+4) 22 (+6) 21 (+5)

Saving Throws Strength +8, Wisdom +11, Charisma +10
Skills Acrobatics +11, Athletics +8, History +9, Perception +11
Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities lightning, thunder
Condition Immunities charmed, frightened, grappled, incapacitated, restrained, stunned
Senses truesight 120 ft., passive Perception 21
Languages all, telepathy 120 ft.
Challenge 14 (11,500 XP)

Special Traits

  • Bird Passivism. No bird or ravenfolk can willingly attack the Queen. They can be forced to do so through magical means.
  • Flyby. The Queen of Birds doesn’t provoke an opportunity attack when she flies out of an enemy’s reach.
  • Legendary Resistance (2/day). If the Queen of Birds fails a saving throw, she can choose to succeed instead.
  • Magic Resistance. The Queen of Birds has advantage on saving throws against spells and other magical effects.
  • Rejuvenation. If she dies, the Queen of Birds’ soul reforms on the Astral Plane. In 1d6 days, it inhabits the body of another bird on the Material Plane which becomes the Queen of Birds with all of the hp and abilities thereof. Only killing every bird on the Material Plane will prevent this trait from functioning.
  • Shapechanger. The Queen of Birds can use her action to polymorph into a Large jewel-toned eagle, a Medium long?haired elven woman, or back into her true Large, winged humanoid form. Her statistics, other than her size, are the same in each form with the exception that only her true and eagle forms retain her flying speed. Any equipment she is wearing or carrying transforms with her.
  • Speak with Birds. The Queen of Birds can communicate with birds as if they shared a language.
  • Storm Strike Weapons. The Queen of Birds’ weapon attacks are magical. When she hits with a weapon attack, the attack deals an extra 2d8 damage of her choice of lightning or thunder damage (included in the attack).
  • Innate Spellcasting. The Queen of Bird’s innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). She can innately cast the following spells, requiring only verbal components:


  • Multiattack. In eagle or humanoid form, the Queen of Birds makes two attacks. In her true form, she makes three attacks: oOne with her talons and two with her spear.
  • Storm Spear (Humanoid or True Form Only). Melee or Ranged Weapon Attack: +11 to hit, reach 5 ft. or range 100/300 ft., one target. Hit: 13 (2d6 + 6) piercing damage plus 9 (2d8) lightning or thunder damage, or 15 (2d8 + 6) piercing damage plus 9 (2d8) lightning or thunder damage if used with two hands to make a melee attack. If the Queen of Birds throws her storm spear, it magically reforms in her hand immediately after the attack.
  • Talons (Eagle or True Form Only). Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 11 (2d4 + 6) slashing damage plus 9 (2d8) lightning or thunder damage. If the target is a Medium or smaller creature, it is grappled (escape DC 18). Until this grapple ends, the target is restrained, the Queen of Birds can automatically hit the target with her talons, and she can’t make talons attacks against other targets. When the Queen of Birds moves, any Medium or smaller target she is grappling moves with her.


  • Parry. The Queen of Birds adds 5 to her AC against one melee weapon attack that would hit her. To do so, the Queen of Birds must see the attacker and be wielding a melee weapon.

Legendary Actions

The Queen of Birds can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The Queen of Birds regains spent legendary actions at the start of her turn.

  • Soar (Eagle or True Form Only). The Queen of Birds flies up to her flying speed.
  • Storm Spear (Humanoid or True Form Only). The Queen of Birds makes a storm spear attack.
  • Swooping Death (Costs 2 Actions; Eagle or True Form Only). The Queen of Birds makes an attack with her talons. If the attack hits, she can fly up to half her flying speed.

The Queen of Birds’ Lair

The Queen of Birds’ lair is a strange sight. A thin stone spire only three feet wide rises from the ground to 500 feet in the air. Impossibly perched atop this spire is a palace with lush gardens, terraces, and open galleries. The Queen holds court in the palace Haval, surrounded by birds of all varieties and bird-like fey and humanoids such as ravenfolk.

Lair Actions

On initiative count 20 (losing initiative ties), the Queen of Birds takes a lair action to cause one of the following effects; she can’t use the same effect two rounds in a row:

  • The Queen of Birds sounds a piercing cry. She summons 4 giant eagles or 16 bloodhawks in unoccupied spaces she can see within 120 feet. The creatures act immediately and on initiative count 20 in subsequent rounds. The creatures follow the Queen’s commands and remain for 1 hour or until the Queen uses this lair action again.
  • The Queen of Birds summons a 20-foot-radius sphere of brightly-colored songbirds centered on a point she can see within 120 feet. Each creature other than the Queen of Birds in the sphere when it appears or that ends its turn in the sphere must succeed on a DC 15 Constitution saving throw or lose concentration and spend its action that turn fending off the birds. Creatures within the area are deafened. The birds last until initiative count 20 on the following round.
  • Two 5-foot-radius, 30-foot-tall cylinders of swirling air magically form on points the Queen of Birds can see within 120 feet. Each creature other than the Queen in a whirlwind when it appears or that ends its turn in a whirlwind must succeed on a DC 15 Strength saving throw or be restrained by it. The whirlwinds last for 1 minute or until the Queen uses this lair action again. A creature can be freed if it or another creature takes an action to make a DC 15 Strength check and succeeds.

Regional Effects

The region containing a legendary Queen of Birds’ lair is warped by the Queen’s magic, which creates one or more of the following effects:

  • The area within 1 mile of the lair attracts birds of all varieties. They fill the air with their songs and perch on trees and buildings. The Queen of Birds can choose to see or hear through the senses of any bird in this area and can speak through it while doing so.
  • The weather within 6 miles of the lair is clear with light winds unless the Queen of Birds chooses to let it follow the surrounding weather patterns.
  • Birds within 1 mile of the lair reflect the Queen’s mood. When she is content, they sing happily. If she is displeased, they stare menacingly and grow eerily silent. If the Queen of Birds dies, these effects fade over the course of 1d10 days.


The Queen of Birds and Mistress of Wind and Sky rules the winds from her palace atop its delicate, impossibly thin spire, mistress of all she surveys. She soars on the winds that blow far above the ground, looking down on the world from on high. Warlords and rulers covet her favor and the information she gleans, while soldiers fear the thunder strike of her spear.

Words on the Wind. Birds of all sorts fly from far and wide, shifting their normal migratory patterns to visit the Queen of Birds. She adores their calls and songs but not only for their beauty. The Queen can understand the birds, and they enjoy telling her about everything they’ve seen and heard. Through these feathered informants, the Queen learns much of what transpires for many miles around her lair. Given enough time, she can learn about events on the far side of the world.

Commanding and Proud. The Queen of Birds sees herself as above all others, literally and figuratively. Other beings with the ability to fly sometimes visit her palace in hopes to obtain her advice. Reaching the palace is the first test the Queen places before any who would seek her favor; anyone who can’t reach her abode isn’t worth her time. Those who do reach her home and show proper deference to her station and wisdom might earn her favor. Any who forget their place might find themselves suddenly shown out of the palace and to the several-hundred-foot plummet to the ground.

Section 15: Copyright Notice

Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky.

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