Animal, Octopus

Family: Aquatic & Fish

Small beast, unaligned

Armor Class 12
Hit Points 3 (1d6)
Speed 5 ft., swim 30 ft.

4 (-3) 15 (+2) 11 (+0) 3 (-4) 10 (+0) 4 (-3)

Skills Perception +2, Stealth +4
Senses darkvision 30 ft., passive Perception 12
Challenge 0 (10 XP)

Special Traits

  • Hold Breath: While out of water, the octopus can hold its breath for 30 minutes.
  • Underwater Camouflage: The octopus has advantage on Dexterity (Stealth) checks made while underwater.
  • Water Breathing: The octopus can breathe only underwater.


  • Tentacles: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage, and the target is grappled (escape DC 10). Until this grapple ends, the octopus can’t use its tentacles on another target.
  • Ink Cloud (Recharges after a Short or Long Rest): A 5- foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.


Eight tentacles, each adorned with rows of countless suckers, unfurl from the barrel-shaped body of this large-eyed creature.