Animated Bronze Statue “Mephit”

Tiny construct, unaligned

Armor Class 21 (natural armor)
Hit Points 35 (14d4)
Speed 20 ft. (fly 30 ft.

10 (+0) 16 (+3) 11 (+0) 3 (-4) 10 (+0) 1 (-5)

Damage Immunities cold, fire, poison, psychic
Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons that are not adamantine
Condition Immunities blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned
Senses blindsight 60 ft., passive Perception 10
Challenge 3 (700 XP)


  • False Appearance. While an animated bronze statue remains motionless it is indistinguishable from a normal statue.
  • Magic Resistance. An animated bronze statue has advantage on saving throws against spells and other magical effects.


  • Bow. Ranged Weapon Attack: +5 to hit, range 40/160 ft., one target. Hit: 5 (1d4+3) piercing damage.
  • Sword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) slashing damage.


This animated bronze statue is about 18 inches tall and has been fashioned to look like a classic winged devil, which may lead those encountering it to think it is some sort of mephit. It is programmed to prefer engaging from a distance with its little bow but, if forced into melee, will draw its dagger-sized sword and battle with it.

Section 15: Copyright Notice

“At the Shrine of Othrys” Copyright 2021 Skirmisher Publishing LLC.

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