Animated Construct, Biologic Processor

Gargantuan construct, unaligned

Armor Class 16 (natural armor)
Hit Points 280 (16d20+112)
Speed 20 ft.

STR DEX CON INT WIS CHA
20 (+5) 6 (-2) 24 (+7) 8 (-1) 1 (-5) 1 (-5)

Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 12
Languages Common (cannot speak)
Challenge 9 (5,000 XP)

SPECIAL TRAITS

  • Fluid Sampling. When the mechanism starts a turn grappling a creature, the creature takes 21 (6d6) piercing damage

ACTIONS

  • Slam. Melee Weapon Attack: +9 to hit, 15 ft. reach. Hit: 44 (6d12 + 5) bludgeoning damage. The target is grappled (escape DC 16).

ABOUT

This mechanical monstrosity grinds to life with industrial precision and deadly strength, a massive industrial engine brought to life by technomagical sorcery.

Construction Machines. An animated driller is crafted and programmed to perform simple tasks under the direction of its creator or a designated overseer (often another, more intelligent robot or construct) or follows a predetermined set of actions, destroying those who get in its way and ignoring those that do not. Animated drillers occasionally go out of control, however, as their programming breaks down, causing them to rampage destructively until destroyed or controlled.

Scientific Machines. A biologic processor collects, stores, and analyses tissue samples from living creatures brought to it, cataloging them for further research. Usually such tissue is helpless or dead when brought to the machine, but it fulfills its programming even if its “samples” resist and try to escape.

Section 15: Copyright Notice

Mechanical Monsters (5E) © 2023, Legendary Games; Authors: Jason Nelson, Miguel Colon, Robert J. Grady, Nicholas Hite, Matt Kimmel, Michael Mifsud, James-Levi Cooke, Dan Dillon, Mike Myler, Ismael Alvarez, Jeff Lee, John Lynch.

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