Animated Flame Tongue

Small construct, unaligned

Armor Class 18 (natural armor)
Hit Points 31 (9d6)
Speed 0 ft., fly 50 ft. (hover)

14 (+2) 16 (+3) 10 (+0) 1 (-5) 5 (-3) 1 (-5)

Saving Throws Dex +5
Damage Resistances fire
Damage Immunities poison, psychic
Condition Immunities blind, charmed, deafened, frightened, paralyzed, petrified, poisoned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 7
Challenge 2 (450 XP)
Proficiency Bonus +2



  • Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage and 7 (2d6) fire damage.
  • Frenzy (1/Day). The animated flame tongue strikes out in a series of wild attacks against a single creature. The animated flame tongue makes three longsword attacks against a single target.



Flourishing Blades. Infused with arcane life, animated flame tongues dance through the air leaving trails of embers behind them as they seek foes to slay. Animated flame tongues fight with the skill of a seasoned duelist.

Honorbound. Animated flame tongues can be created in many ways, but the most common way is when a magical sword’s attuned wielder is killed with magical fire. The sword becomes mobile and semi-sentient, seeking to defeat those who killed its master, and anyone who uses magic to destroy life. This makes animated flame tongues a particular risk to those who wield magic.

Constructed Nature. An animated flame tongue doesn’t require air, food, drink, or sleep. The magic that animates an animated flame tongue is dispelled when the construct drops to 0 hit points. An animated flame tongue reduced to 0 hit points becomes inanimate and is too damaged to be of much use or value to anyone.

Section 15: Copyright Notice

Grim Hollow: The Monster Grimoire © 2021, Ghostfire Gaming Pty Ltd. Author: Shawn Merwin

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