Animated Floating Disk

Family: Animated Objects

Medium construct, unaligned

Armor Class 13 (natural armor)
Hit Points 65 (10d8 + 20)
Speed 0 ft., fly 30 ft. (hover)

STR DEX CON INT WIS CHA
18 (+4) 14 (+2) 15 (+2) 3 (-4) 11 (+0) 6 (-2)

Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, poisoned, prone
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 10
Languages
Challenge 3 (700 XP)
Proficiency Bonus +2

SPECIAL TRAITS

  • Antimagic Susceptibility. The disk is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the disk must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.
  • False Appearance. If the disk is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn’t observed the disk move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the disk is animate.

ACTIONS

  • Multiattack. The disk makes two Slam attacks.
  • Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage and if the target is a Medium or smaller creature, it must make a DC 14 Strength saving throw. On a failed save, the target is knocked prone and, if it was slammed against a solid surface, is also grappled (save DC 14). Until the grapple ends, the target is restrained. The grapple ends if the disk moves or uses Slam against another creature.
  • Charge. The disk moves up to its speed in a straight line and can move through the spaces of Large or smaller creatures. The first time it comes within 5 feet of a creature during this movement, it can make a Slam attack against that creature.

BONUS ACTIONS

  • Lift. The disk attempts to slide underneath and lift a Medium or smaller creature within 5 feet of it. The target must make a DC 15 Dexterity saving throw. A prone creature has disadvantage on this saving throw. On a failure, the disk enters the creature’s space and the creature is on top of the disk and moves with the disk.
  • Tilt. The disk attempts to drop a creature that is on top of it. The creature must succeed on a DC 15 Dexterity saving throw or fall off.

ABOUT

As the name indicates, a giant animated object is like any other animated object except larger and much more powerful!

Section 15: Copyright Notice

Milando's Guide to Magical Marvels. Copyright 2022. Eventyr Games.

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