Animated Giant Broom

Family: Animated Objects

Large construct, unaligned

Armor Class 14 (natural armor)
Hit Points 75 (10d10 + 20)
Speed 0 ft., fly 40 ft. (hover)

STR DEX CON INT WIS CHA
18 (+4) 14 (+2) 14 (+2) 1 (-5) 10 (+0) 1 (-5)

Damage Vulnerabilities fire
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned, prone
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 10
Languages
Challenge 3 (700 XP)
Proficiency Bonus +2

SPECIAL TRAITS

  • Antimagic Susceptibility. The broom is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the broom must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.
  • False Appearance. If the broom is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn’t observed the broom move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the broom is animate.
  • Flyby. The broom doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.

ACTIONS

  • Multiattack. The broom makes two melee attacks.
  • Stick. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
  • Swipe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage and if the target is a Medium or smaller creature, it must succeed on a DC 14 Strength saving throw or be pushed horizontally 5 feet and knocked prone.
  • Sweep the Floor. The broom moves up to its speed along the floor in a straight line and can move through the space of any Large or smaller creature. The first time it comes within 5 feet of a creature during this movement, it can make a Swipe attack against that creature.

BONUS ACTIONS

  • Dust-Up. The broom whirls up a cloud of dust. Each creature within 10 feet of the broom must succeed on a DC 12 Constitution saving throw or be blinded until the end of the broom’s next turn.

ABOUT

When magic becomes unstable in an area, it can cause inanimate objects to come to life or give objects that are already magically animated additional powers.

Some animated objects may become oversized, making them even more fearsome combatants, while others act with unexpected aggression, turning them from helpful tools to dangerous weapons.

Section 15: Copyright Notice

Milando's Guide to Magical Marvels. Copyright 2022. Eventyr Games.

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