Animated Longbow

Family: Animated Objects

Medium construct, unaligned

Armor Class 15 (natural armor)
Hit Points 18 (4d8)
Speed 0 ft., fly 30 ft. (hover)

10 (+0) 16 (+3) 11 (+0) 1 (-5) 5 (-3) 1 (-5)

Saving Throws Dex +5
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned
Senses blindsight 120 ft. (blind beyond this radius), passive Perception 7
Challenge 1 (200 XP)

Special Traits

  • Antimagic Susceptibility. The animated longbow is incapacitated while in an area of antimagic, such as an antimagic field. If targeted by a dispel magic spell, the longbow must succeed on a Constitution saving throw against the caster’s spell save DC, or fall unconscious for 1 minute.
  • Animate Arrows. The animated longbow automatically animates any unattended arrows, appropriate for its size, that pass within 10 feet of it. The animated arrows become part of the longbow until it shoots them, at which point they become mundane arrows once more. The longbow can’t animate more than 20 arrows at a time.
  • False Appearance. While the animated longbow remains motionless, it is indistinguishable from a normal longbow of its kind.


  • Longbow. Melee Weapon Attack: +5 to hit, range 120/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Section 15: Copyright Notice

Ultimate Bestiary: The Dreaded Accursed, Copyright 2020, Chris Haskins, Nord Games LLC.

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