5e SRD >Creatures >

Animated Object, Chains (Necromancer Games, Challenge 2)

Medium construct, unaligned

Armor Class 12
Hit Points 60 (8d8 + 24)
Speed 30 ft.

16 (+3) 14 (+2) 17 (+3) 1 (–5) 5 (–3) 1 (–5)

Skills Athletics +5, Perception –1
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 9
Challenge 2 (450 XP)


  • Animated Object Theme. The chain’s theme is ensnaring.
  • Antimagic Susceptibility. The chain is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the chain must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for one minute.
  • Constructed Nature. An animated object doesn’t require air, food, drink, or sleep.
  • False Appearance. While the chain remains motionless, it is indistinguishable from a normal chain.
  • Hard to Grasp. The chain has advantage on ability checks and saving throws made to escape a grapple.


  • Multiattack. The chain makes two Slam attacks.
  • Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.
  • Smother. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, blinded, and at risk of suffocating, and the chain can’t smother another target. The chain can still use its Slam while grappling the target.


Various mundane and magical items take on a life of their own after long exposure to latent magical energies or through purposeful experimentation by powerful sorcerers. Rules for creating animated objects are listed below. Though not a comprehensive list of every possible object that could become animate, it should provide enough information to create unique objects to throw at your unsuspecting players.

Section 15: Copyright Notice
Tome of Horrors 2020, (C) 2020, Necromancer Games