Animated Object, Dagger Swarm

Family: Animated Objects

Medium swarm of Tiny constructs, unaligned

Armor Class 17 (natural armor)
Hit Points 22 (5d8)
Speed 0 ft., fly 50 ft. (hover)

10 (+0) 15 (+2) 11 (+0) 1 (-5) 7 (-2) 1 (-5)

Damage Immunities poison, psychic
Damage Resistances bludgeoning, piercing, slashing
Damage Immunities blinded, charmed, deafened, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 8
Challenge 1 (200 XP)


  • Antimagic Susceptibility. The dagger is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the daggers must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.
  • Constructed Nature. The swarm doesn’t require air, food, drink, or sleep.
  • False Appearance. While the daggers remain motionless and aren’t flying, they are indistinguishable from normal daggers.
  • Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny dagger. The swarm can’t regain hit points or gain temporary hit points.


  • Daggers. Melee Weapon Attack: +4 to hit, reach 0 ft., one target in the swarm’s space. Hit: 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its hit points or fewer.
Section 15: Copyright Notice

5E RPG: Oz Adventures. Copyright 2021, Mal and Tal, LLC; Author Michael Tresca.

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