Animated Object, Dagger

Family: Animated Objects

Tiny construct, unaligned

Armor Class 17 (natural armor)
Hit Points 2 (1d4)
Speed 0 ft., fly 50 ft. (hover)

10 (+0) 15 (+2) 11 (+0) 1 (-5) 5 (-3) 1 (-5)

Saving Throws Dex +4
Damage Immunities poison, psychic
Damage Immunities blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 7
Challenge 1/4 (50 XP)


  • Antimagic Susceptibility. The dagger is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the dagger must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.
  • Constructed Nature. The dagger doesn’t require air, food, drink, or sleep.
  • False Appearance. While the dagger remains motionless and isn’t flying, it is indistinguishable from a normal dagger.


  • Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.


This dagger flies about under its own power! Animated daggers are used by wizards as guardians. The wizards who can afford a sufficient number of daggers are few. These guardians are a sure sign of the wizard’s power, for most wizards who have this many daggers have taken them from their enemies and put them to good use. A wizard who animates these daggers is either very rich or very powerful, and not to be trifled with in any case.

Section 15: Copyright Notice

5E RPG: Oz Adventures. Copyright 2021, Mal and Tal, LLC; Author Michael Tresca.

This is not the complete section 15 entry - see the full license for this page