Animated Object, Demon-Possessed Doll

Family: Animated Objects

Tiny construct, chaotic evil

Armor Class 12
Hit Points 28 (8d4 + 8)
Speed 20 ft.

10 (+0) 14 (+2) 13 (+1) 6 (-2) 5 (-3) 1 (-5)

Skills Perception +1
Damage Immunities necrotic, poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses blindsight 60 ft. (blind beyond this radius), truesight 30 ft., passive Perception 9
Languages understands Common but speaks only through the use of its Mimicry trait
Challenge 1 (200 XP)

Special Traits

  • Animated Object Theme. The demon-possessed doll’s themes are possessed and humanoid. As a possessed animated object, it counts as a fiend for spells and features, such as protection from evil and good and a paladin’s Divine Sense.
  • Antimagic Susceptibility. The demon-possessed doll is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the doll must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.
  • Constructed Nature. An animated object doesn’t require air, food, drink, or sleep.
  • False Appearance. While the demon-possessed doll remains motionless, it is indistinguishable from a normal doll.
  • Magic Resistance. The demon-possessed doll has advantage on saving throws against spells and other magical effects.
  • Mimicry. The demon-possessed doll can mimic humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 11 Wisdom (Insight) check.


  • Multiattack. The demon-possessed doll makes two Slam attacks or two attacks with its Knife. Alternatively, the doll can make one Slam attack and one attack with its Knife.
  • Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
  • Knife. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.


  • Otherworldly Presence. When a creature the demon-possessed doll can see targets it with an attack, the doll shows a glimpse of the demon possessing it. The attacker must succeed on a DC 11 Wisdom saving throw or the attack misses, and the attacker is frightened until the end of its next turn.
Section 15: Copyright Notice

Tegel Manor © 2019, Frog God Games, LLC; Authors: Bill Webb & Thom Wilson with additional material by Gabor Lux

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