Animated Object, Door

Family: Animated Objects

Large construct, chaotic neutral

Armor Class 15 (natural armor)
Hit Points 67 (9d10 + 18)
Speed 0 ft.

STR DEX CON INT WIS CHA
17 (+3) 12 (+1) 15 (+2) 12 (+1) 13 (+1) 8 (-2)

Skills Insight +3, Perception +3
Damage Immunities poison
Damage Immunities exhaustion, frightened, paralyzed, petrified, poisoned
Senses passive Perception 13
Languages Common
Challenge 3 (700 XP)

SPECIAL TRAITS

  • Antimagic Susceptibility. The door is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the door must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.
  • Constructed Nature. An animated door doesn’t require air, food, drink, or sleep.
  • False Appearance. While the door remains motionless, it is indistinguishable from a normal door.
  • Kingdom of Doorways. Any creature or object that the animated door swallows is transported to a demiplane that can be entered by no other means except a wish spell. A creature can leave the demiplane only by exiting via a door or using magic that enables planar travel, such as the plane shift spell. The demiplane resembles a throne room roughly 1,000 feet in diameter with a ceiling 100 feet high. The entire wall space is taken up by doors of every size and shape imaginable. The guardian can’t be harmed from within the demiplane. If the guardian dies, the demiplane disappears, and everything inside it appears around the corpse. The demiplane is otherwise indestructible.

ACTIONS

  • Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, and the animated door can push the target up to 20 feet away from it. The target must make a Strength save (DC 13) or be forced prone.
  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the animated door can’t bite another target.
  • Swallow. The animated door makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target, along with everything it is wearing and carrying, appears in an unoccupied space on the floor of the animated doorknob’s Kingdom of Doorways. If the guardian dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone.

ABOUT

This oaken door has a doorknob with a face on it.

Animated doors ensure that trespassers do not pass easily beyond their entrance. Tireless and often bored, animated doors are activated when someone attempts to enter the door, yanking them through to another dimension. They have a wicked sense of humor and are fond of mocking visitors and asking inane questions.

Section 15: Copyright Notice

5E RPG: Oz Adventures. Copyright 2021, Mal and Tal, LLC; Author Michael Tresca.

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