Animated Object, Dummy

Family: Animated Objects

Medium construct, neutral

Armor Class 15 (natural armor)
Hit Points 33 (6d8 + 6)
Speed 30 ft.

STR DEX CON INT WIS CHA
14 (+2) 11 (+2) 13 (+1) 12 (+1) 8 (-1) 1 (-5)

Skills Perception +1, Stealth +4
Damage Vulnerabilities fire
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Senses darkvision 60 ft., passive Perception 9
Languages Common
Challenge 2 (450 XP)

SPECIAL TRAITS

  • Antimagic Susceptibility. The dummy is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the dummy must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.
  • Dummy Limbs. Whenever the dummy takes at least 5 bludgeoning or slashing damage at one time, roll a d20 to determine what else happens to it:
    • 1-8: One leg is severed from the dummy if it has any legs left.
    • 9-16: One arm is severed from the dummy if it has any arms left.
    • 17-20: The dummy is decapitated. If the dummy is reduced to 0 hit points, all parts of it die. Each time the dummy loses an arm, it loses a slam attack. If its head is severed, the dummy is blinded unless the head can see it. The dummy’s speed is halved if it’s missing a leg. If it loses both legs, it falls prone. If it has both arms, it can crawl. With only one arm, it can still crawl, but its speed is halved. With no arms or legs, its speed is 0 feet, and it can’t benefit from bonuses to speed.
  • False Appearance. While the dummy remains motionless, it is indistinguishable from a normal mannequin.

ACTIONS

  • Multiattack. The dummy makes two melee attacks.
  • Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage and the target is grappled (escape DC 12) if it is a Medium or smaller creature. Until this grapple ends, the target is restrained, and the dummy can’t use its melee attack with that hand on another target.

REACTIONS

  • Unnerving Mask. When a creature the dummy can see starts its turn within 30 feet of it, the dummy’s true appearance is revealed. If the creature can see the dummy, it must succeed on a DC 11 Wisdom saving throw or be frightened until the end of its turn.

ABOUT

This wax and wood dummy seems as bewildered to see you as you are to see it.

Wax dummies are brought to life by ryl nobles as a prank. They’re fond of animating them and then, after they cause havoc, deanimating them so no one is the wiser. Most dummies don’t know they’re dummies and do their best to fit in, wearing clothes, trying to eat food, etc. to no avail.

Crash Test Dummy. Another form of dummy is the stunt dummy, which operates in much the same way as other dummies but often are in the rough form of the likeness of another being, like a king. These dummies are resigned to their fate as punching bags and will dutifully fling themselves in harm’s way to defend those they are fond of.

Section 15: Copyright Notice

5E RPG: Oz Adventures. Copyright 2021, Mal and Tal, LLC; Author Michael Tresca.

This is not the complete license attribution - see the full license for this page