Animated Object, Footstool

Family: Animated Objects

Small construct, neutral

Armor Class 15 (natural armor)
Hit Points 17 (5d6)
Speed 30 ft.

STR DEX CON INT WIS CHA
8 (-1) 15 (+2) 11 (+0) 3 (-4) 12 (+1) 6 (-2)

Skills Perception +3
Damage Immunities poison, psychic
Damage Immunities blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 13
Languages Understands Common but can’t speak
Challenge 2 (450 XP)

SPECIAL TRAITS

  • Antimagic Susceptibility. The footstool is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the footstool must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.
  • Constructed Nature. The footstool doesn’t require air, food, drink, or sleep.
  • False Appearance. While the footstool remains motionless, it is indistinguishable from a normal footstool.
  • Familiar. With the GM’s permission, a caster of 3rd level or higher can use the find familiar spell to summon this creature.

ACTIONS

  • Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
  • Trip Up. The footstool moves up to its speed to a creature it can see and kicks it. The target must succeed on a DC 12 Dexterity saving throw or take 9 (3d4 + 2) bludgeoning damage and be forced prone.

ABOUT

This animated footstool wags a tassel like a dog.

First created in Kimbaloo, this foot stool is modeled after Trippsy, the King’s favorite. Footstools have a dog-like intelligence and follow their masters everywhere. They are more useful than dogs however, as they never chase cats, nor get into fights, nor bark.

Have A Seat. These animated footstools are created by wizards as companions to kings that are too short or too fat to sit themselves comfortably. Animated footstools accompany them everywhere, such that some kings are so accustomed to having a stool beneath them they don’t even look backwards as they sit down. This makes the little footstools a source of great consternation in courts where one slip in a king’s court can mean banishment or even execution.

Good Dog. Most animated footstools act as dogs. There are very few dogs in Oz, so perhaps this is not surprising.

The footstools are also excellent canine substitutes for kingdoms where a dog would be untenable.

Section 15: Copyright Notice

5E RPG: Oz Adventures. Copyright 2021, Mal and Tal, LLC; Author Michael Tresca.

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