5e SRD >Creatures >

Animated Object, Huge

Family: Animated Objects

Huge construct, unaligned

Armor Class 13
Hit Points 92 (8d12 + 40)
Speed 40 ft.

STR DEX CON INT WIS CHA
20 (+5) 16 (+3) 21 (+5) 1 (–5) 5 (–3) 1 (–5)

Skills Perception –1
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 9
Languages
Challenge 4 (1,100 XP)

SPECIAL TRAITS

  • Antimagic Susceptibility. The animated object is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the animated object must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for one minute.
  • Constructed Nature. An animated object doesn’t require air, food, drink, or sleep.
  • False Appearance. While the animated object remains motionless, it is indistinguishable from a normal object of its type.

ACTIONS

  • Multiattack. The animated object makes two Slam attacks.
  • Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) bludgeoning damage.

ABOUT

Various mundane and magical items take on a life of their own after long exposure to latent magical energies or through purposeful experimentation by powerful sorcerers. Rules for creating animated objects are listed below. Though not a comprehensive list of every possible object that could become animate, it should provide enough information to create unique objects to throw at your unsuspecting players.

Section 15: Copyright Notice
Tegel Manor © 2019, Frog God Games, LLC; Authors: Bill Webb & Thom Wilson with additional material by Gabor LuxTome of Horrors 2020, (C) 2020, Necromancer Games