Animated Object, Large

Family: Animated Objects

Large construct, unaligned

Armor Class 13
Hit Points 76 (8d10 + 32)
Speed 30 ft.

18 (+4) 16 (+3) 19 (+4) 1 (-5) 5 (-3) 1 (-5)

Skills Perception -1
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 9
Challenge 3 (700 XP)


  • Antimagic Susceptibility. The animated object is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the animated object must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for one minute.
  • Constructed Nature. An animated object doesn’t require air, food, drink, or sleep.
  • False Appearance. While the animated object remains motionless, it is indistinguishable from a normal object of its type.


  • Multiattack. The animated object makes two Slam attacks.
  • Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage.


Various mundane and magical items take on a life of their own after long exposure to latent magical energies or through purposeful experimentation by powerful sorcerers. Rules for creating animated objects are listed below. Though not a comprehensive list of every possible object that could become animate, it should provide enough information to create unique objects to throw at your unsuspecting players.

Section 15: Copyright Notice

Tegel Manor © 2019, Frog God Games, LLC; Authors: Bill Webb & Thom Wilson with additional material by Gabor Lux

Tome of Horrors 2020, (C) 2020, Necromancer Games

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