Animated Object, Mossy Couch

Family: Animated Objects

Large construct, unaligned

Armor Class 13
Hit Points 76 (8d10 + 32)
Speed 30 ft.

18 (+4) 16 (+3) 19 (+4) 1 (-5) 5 (-3) 1 (-5)

Skills Perception -1
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 9
Challenge 3 (700 XP)

Special Traits

  • Animated Object Theme. The mossy couch’s theme is monstrous.
  • Antimagic Susceptibility. The mossy couch is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the couch must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.
  • Constructed Nature. An animated object doesn’t require air, food, drink, or sleep.
  • False Appearance. While the mossy couch remains motionless, it is indistinguishable from a normal, moss-covered couch.
  • Pervasive Poisonous Contents. A creature that touches the mossy couch or hits it with a melee attack while within 5 feet of it takes 2 (1d4) poison damage. If the mossy couch uses its Spew Contents, this trait doesn’t function until the end of its next turn.
  • Poisonous Contents. The mossy couch is filled with a variety of mosses and poisonous molds.


  • Multiattack. The mossy couch makes two Slam attacks.
  • Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage.
  • Spew Contents (recharge 6). The mossy couch spews its contents in a 30-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.
Section 15: Copyright Notice

Tegel Manor © 2019, Frog God Games, LLC; Authors: Bill Webb & Thom Wilson with additional material by Gabor Lux

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