Animated Object, Rug of Smothering

Family: Animated Objects

Large construct, unaligned

Armor Class 12
Hit Points 33 (6d10)
Speed 10 ft.

17 (+3) 14 (+2) 10 (+0) 1 (-5) 3 (-4) 1 (-5)

Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 6
Challenge 2 (450 XP)

Special Traits

  • Antimagic Susceptibility: The rug is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the rug must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.
  • Damage Transfer: While it is grappling a creature, the rug takes only half the damage dealt to it, and the creature grappled by the rug takes the other half.
  • False Appearance: While the rug remains motionless, it is indistinguishable from a normal rug.


  • Smother: Melee Weapon Attack: +5 to hit, reach 5 ft., one Medium or smaller creature. Hit: The creature is grappled (escape DC 13). Until this grapple ends, the target is restrained, blinded, and at risk of suffocating, and the rug can’t smother another target. In addition, at the start of each of the target’s turns, the target takes 10 (2d6 + 3) bludgeoning damage.


Leaping from its place, this mundane object takes on an unnatural life of its own, moving as though it were a wild animal provoked into attacking.

More unpredictable than a flying sword or animated armor, which tend to make intruders suspicious, the rug of smothering is capable of defeating low-level thugs with ease. Due to its restrictive capabilities, some owners instruct it to capture intruders without killing them.

Section 15: Copyright Notice

The Creatures Rulebook for the Fateforge Role-Playing Game Copyright © 2021 Studio Agate.

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