Animated Spiked Armor

Family: Animated Objects

Medium construct, unaligned

Armor Class 18 (natural armor)
Hit Points 32 (5d8 + 10)
Speed 30 ft.

STR DEX CON INT WIS CHA
15 (+2) 10 (+0) 14 (+2) 1 (-5) 3 (-4) 1 (-5)

Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 6
Languages
Challenge 1 (200 XP)

Special Traits

  • Antimagic Susceptibility. The armor is incapacitated while in an area of antimagic, such as an antimagic field. If targeted by a dispel magic spell, the armor must succeed on a Constitution saving throw against the caster’s spell save DC, or fall unconscious for 1 minute.
  • False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.
  • Spiked Form. If the armor is grappling, or grappled by, a creature, it can deal 5 (1d6 + 2) piercing damage to that creature as a bonus action.

Actions

  • Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage, and the target is grappled (escape DC 12).
Section 15: Copyright Notice

Ultimate Bestiary: The Dreaded Accursed, Copyright 2020, Chris Haskins, Nord Games LLC.

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