Animated Statues

Medium construct, unaligned

Armor Class 16 (natural armor)
Hit Points 33 (6d8 + 6)
Speed 25 ft.

STR DEX CON INT WIS CHA
14 (+2) 11 (+0) 13 (+1) 1 (-5) 3 (-4) 1 (-5)

Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 6
Languages
Challenge 1 (200 XP)

SPECIAL TRAITS

  • Antimagic Susceptibility. The statue is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the statue must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.
  • False Appearance. While the armor remains motionless, it is indistinguishable from a normal statue.

ACTIONS

  • Multiattack. The statue makes two melee attacks.
  • Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Section 15: Copyright Notice

Fantastic Lairs. Copyright 2020, Scott Fitzgerald Gray, James Introcaso, Michael E. Shea; Authors Scott Fitzgerald Gray, James Introcaso, Michael E. Shea.

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