Animated Terra Cotta Statue

Small construct, unaligned

Armor Class 14 (natural armor)
Hit Points 27 (6d6+6)
Speed 25 ft.

STR DEX CON INT WIS CHA
10 (+0) 15 (+2) 12 (+1) 3 (-4) 5 (-3) 1 (-5)

Damage Immunities poison, psychic
Damage Resistances Fire
Condition Immunities blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned
Senses blindsight 30 ft. (blind beyond this radius), passive Perception 7
Languages
Challenge 1 (200 XP)

SPECIAL TRAITS

  • False Appearance. While an animated terracotta statue remains motionless it is indistinguishable from a normal statue.
  • Antimagic Susceptibility. An animated terracotta statue is incapacitated while in the area of an antimagic field. If targeted by dispel magic the statue must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.

ACTIONS

  • Stone Weapon. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8+2) bludgeoning, piercing, or slashing damage.

ABOUT

These glazed ceramic figures are each about three-and-a-half feet tall and have been fashioned to look like classic giants armed with stoneware clubs, swords, spears, and axes. They are incorporated into the bas reliefs that decorate the sides of a stone sepulcher and appear incapable of independent movement. If anyone attempts to damage or open the sepulcher, however, the statues will animate and attack the intruders, fighting until destroyed and pursuing any foes that attempt to flee as far as the limits of the crypt.

Section 15: Copyright Notice

“At the Shrine of Othrys” Copyright 2021 Skirmisher Publishing LLC.

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