Family: Herd Animals

Medium beast, unaligned

Armor Class 13
Hit Points 9 (2d8)
Speed 60 ft.

14 (+2) 16 (+3) 11 (+0) 2 (-4) 14 (+2) 6 (-2)

Senses passive Perception 12
Challenge 1/4 (50 XP)


  • Keen Smell. The antelope has advantage on Wisdom (Perception) checks that rely on smell.
  • Trampling Charge. If the antelope moves at least 20 feet straight toward a creature and then hits it with a horns attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be forced prone. If the target is prone, the antelope can make another attack with its hooves against it as a bonus action.


  • Multiattack. The antelope makes two attacks: one with its hooves and one with its horns.
  • Horns. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage.
  • Hooves. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 7 (2d4+2) bludgeoning damage.


The name “antelope” can apply to a large number of hooved, horned animals, including pronghorns, gazelles, the straight-horned duikers, the spiral-horned bushbucks, hartebeests, and/or other plain antelopes, marsh antelopes, desert antelopes, pygmy antelopes, and many others.

Herbivores. Antelopes are grazing animals that instinctively flee in the face of danger. If cornered or otherwise unable to escape, however, they use their horns and hooves to fend off foes.

Section 15: Copyright Notice

5th Edition Monsters & Treasure of Airhde, 1st Printing, Copyright 2021, Troll Lord Games; Author Stephen Chenault & Jason Vey

This is not the complete section 15 entry - see the full license for this page