Ape-men Shaman

Large humanoid, neutral evil

Armor Class 11 (16 with barkskin)
Hit Points 85 (10d10+30)
Speed 30 ft. Climb 20 ft.

19 (+4) 11 (+0) 17 (+3) 8 (-1) 12 (+1) 13 (+1)

Skills Survival (jungle) +3
Saving Throws Wisdom +3, Charisma +3
Senses darkvision 60 ft., passive Perception 9
Languages Io-Topek
Challenge 4 (1,100 XP)


  • Blood Frenzy. When an Io-Topek is reduced below half its hit points, it enters a blood rage. While in a blood rage, the creature has advantage on all attacks, does +4 damage on each hit and gains advantage to save against all mind-affecting magic. However, any creature attacking the Io-Topek does so with advantage. While in a blood rage, the Io-Topek will only use its claws and bite, dropping any weapon it was wielding.
  • Leap. As long as the Io-topek can move at least 10 feet, it can leap 40 feet as the rest of its movement.
  • Spellcasting. The Shaman is a 5th level spellcaster. Its spellcasting ability is Wisdom (Spell Save 11, +3 to hit with spell attacks). It has the following Druid spells prepared.


  • Multiattack. The Io-Topek attacks twice with its claws or once with a weapon, plus a bite.
  • Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (3d6+4) slashing damage.
  • Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) slashing damage.
  • Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d12+4) piercing damage.
  • Rend. If an Io-Topek hits one target with both of its claw attacks, it does an additional 10 (3d6) slashing damage.


Ape-men stand about 5 feet tall, are thick of chest with long arms and shorter legs. They are powerful creatures, with thick muscles of corded iron. They walk with a rambling gait, moving slowly and awkwardly. When they run, they are very fast for they shift their weight forward using their arms as much as their legs. Their bodies are covered in a thick layer of dark hair and the skin beneath is thick, more like the hide of a beast than the skin of a man. The heads of the bulls are strangely devoid of hair, their scalps a pale gray color. The cows have longer hair, with a generous amount on their heads. The bulls are always larger than the cows, thicker in chest and arms, though the cows are more nimble and move far quicker than their rambling mates.

Relics of Their Own Past. The io-topek have long fangs, often ringed with bands of iron, gold, silver, or some other precious metal. Though once they mastered the use of metalworking, they have long since lost this ability and pilfer the dead for what they wear. They deck themselves in armbands, rings, and studs. They sometimes carry shields, but rarely, as these tend to interfere with their movement. For weapons, they use iron-studded clubs, stone axes, or other weapons they have stolen or inherited over the years. They have a very good mastery of ropes, vines, and the like and often use these in combat to immobilize their foe. Though intelligent, they are not very industrious, living in the ruins of their ancestors, embedded in the squalor of a past they cannot remember.

Warbands. They live in small bands, usually, but not always near the ruins of their ancestors. Some of the bands have digressed into such a primitive state they hardly resemble their kin. These bands are led either by the largest bull, a Warlord, or by a Shaman, an io-topek of greater intelligence that is able to conjure minor spells. Shamans act as a normal io-topek, but are able to cast druid spells as a 5th level druid. The bands consist of about 50% male and female with 10% of the band being young adults or babies.

Full of Rage. The io-topek are ferocious in battle. They are quick to anger and attack almost anything that displeases them. Always in the backs of their minds are latent feelings of superiority and the desire to destroy anything that may cause envy. If a warlord or shaman is present, they can act in concert when attacking. The troop, male and female, surrounds the enemy and falls upon them from all sides. The io-topek will attempt to capture some of their victims and keep them for sacrifices.

Section 15: Copyright Notice

5th Edition Monsters & Treasure of Airhde, 1st Printing, Copyright 2021, Troll Lord Games; Author Stephen Chenault & Jason Vey

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