Apocryphal Lich Neophyte

Medium undead, neutral evil

Armor Class 16 (natural armor)
Hit Points 88 (16d8 + 16)
Speed 30 ft.

STR DEX CON INT WIS CHA
9 (-1) 14 (+2) 13 (+1) 17 (+3) 15 (+2) 16 (+3)

Saving Throws Con +4, Int +6, Wis +5
Skills Arcana +9, History +6, Perception +5
Damage Vulnerabilities radiant

Damage Resistances necrotic
Damage Immunities poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
Senses darkvision 120 ft., passive Perception 15
Languages Common, plus up to five other languages
Challenge 7 (2,900 XP)

Special Traits

  • Legendary Resistance (1/Day). If the neophyte fails a saving throw, it can choose to succeed instead.
  • Rejuvenation. If it has a phylactery, the destroyed neophyte gains a new body in 4d10 days, regaining 1 hit point and becoming active again. The new body appears within 5 feet of the phylactery.
  • Spellcasting. The neophyte is a 6th level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The neophyte has the following wizard spells prepared:
  • Turn Resistance. The neophyte has advantage on saving throws against any effect that turns undead.

Actions

  • Paralyzing Touch. Melee Spell Attack: +6 to hit, reach 5 ft., one creature. Hit: 7 (2d6) cold damage, and the target must succeed on a DC 14 Constitution saving throw, or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Section 15: Copyright Notice

Ultimate Bestiary: The Dreaded Accursed, Copyright 2020, Chris Haskins, Nord Games LLC.

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