Apostle

Medium humanoid (any race), any alignment

Armor Class 14 (breastplate, 16 with shield)
Hit Points 117 (18d8 + 36)
Speed 30 ft.

STR DEX CON INT WIS CHA
12 (+1) 13 (+1) 15 (+2) 10 (+0) 18 (+4) 14 (+2)

Saving Throws Wis +7, Cha +5
Skills Insight +7, Persuasion +5, Religion +3
Senses passive Perception 10
Languages any two languages
Challenge 6 (2,300 XP)

SPECIAL TRAITS

TACTICS

The apostle casts shield of faith and spirit guardians before combat.

ACTIONS

  • Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
  • Destroy Undead (2/Day). The apostle presents its holy symbol and intones a prayer. All undead within 30 feet of the apostle that can see or hear it must make a DC 15 Wisdom saving throw, taking 28 (8d6) radiant damage on a failed save, or half as much damage on a successful one.

ABOUT

Apostles are powerful clerics who can ably serve as both the defenders and healers of their flock. In metropolitan areas where larger temples and churches can be found, there might be several apostles of a given religion. In rural areas, an apostle is often the senior representative of a faith and might be responsible for overseeing several small temples and shrines in the region.

Section 15: Copyright Notice

Southlands. © 2021 Open Design LLC. Authors: Richard Green with Wolfgang Baur, Basheer Ghouse, and Kelly Pawlik.

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