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Aqrabuamelu

Large monstrosity, lawful neutral or chaotic evil

Armor Class 19 (natural armor)
Hit Points 123 (13d10 + 52)
Speed 40 ft.

STR DEX CON INT WIS CHA
16 (+3) 16 (+3) 18 (+4) 13 (+1) 14 (+2) 12 (+1)

Skills Insight +5, Perception +5, Stealth +9
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 15
Languages Aramaic, Pahlawanig
Challenge 6 (2,300 XP)

ACTIONS

  • Multiattack. The Aqrabuamelu makes three attacks, either with its claws or its longbow. It can replace one of those attacks with a sting attack.
  • Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage, and the target is grappled (escape DC 15). The Aqrabuamelu has two claws, each of which can grapple only one target.
  • Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 11 (2d10) poison damage.
  • Sting. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 14 (2d10 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 33 (6d10) poison damage and becoming poisoned on a failed save, or half as much damage on a successful one.

ABOUT

Originally created by Tiamat during the War of Chaos, the first Aqrabuamelu served as shock troops against the Igigi gods. Endowed with a portion of their creator’s deadly venom, swarms of these fearsome scorpion-men brought many Igigi low before the Anunnaki were forced to intervene. With Marduk’s victory over Tiamat, many of the forces of Chaos fled into hiding, but the fate of the remaining Aqrabuamelu fell to the Assembly of the Gods, with many of the Anunnaki-most notably Nergal- demanding that they be destroyed.

Shamash, god of light and brother of Nergal, impressed by the Aqrabuamelu’s ferocity in battle and by their willingness to stand before the Assembly of the Gods, offered a proposal: if they swore to serve the Anunnaki and hunt down the remaining forces of Chaos, he would take personal responsibility for them and their lives would be spared. To this day, the gates of Kur are protected by the Aqrabuamelu, with a retinue of the scorpion-men serving Shamash directly in his never-ending crusade against the forces of Chaos.

Section 15: Copyright Notice

5E: Age of Antiquity Adventure and Intrigue in the Ancient World © 2019 Aruzian Publishing, Stephen Delucchi, Marcus Lundin

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