Ara Cleric

Medium humanoid, chaotic good

Armor Class 14 (natural armor)
Hit Points 33 (6d8 + 6)
Speed 20 ft., fly 40 ft.

10 (+0) 13 (+1) 12 (+1) 10 (+0) 16 (+3) 11 (+0)

Skills Athletics +2, Perception +5
Senses passive Perception 15
Languages Auran
Challenge 2 (450 XP)



  • Multiattack. The ara makes one Bite attack and one Talon or one Spear attack.
  • Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d8) piercing damage.
  • Shortbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
  • Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit:3 (1d6) piercing damage.
  • Talons. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) slashing damage.


The ara are a race of tropical bird-people that resemble large humanoid macaws. They live in nest complexes built in the high branches of jungle trees, well above the jungle floor. Ara society is based on extended family groups; most ara village inhabitants are related, with the eldest female serving as matriarch and overseer of the settlement’s spiritual needs. On occasion, several families band together to form a single larger community for mutual benefit. Male and female ara trade off responsibilities, such as caring for youngsters or venturing out to gather fruits and succulents. Ara are a fairly insular people and generally avoid contact with outsiders; however, they can sometimes be persuaded to trade, as they value metal tools and weapons. Ara are peaceful, and if their home territory is threatened, they are most likely to simply relocate to a less-dangerous location. As eggs and young ara cannot easily be moved, the ara fight fiercely to defend themselves during the breeding season and as the young grow to adulthood. A few ara leave their island homes to venture into the outside world, but these are a rare and exotic sight.

Two distinct breeds of ara exist: those with bright scarlet plumage and those with bright iridescent blue. Though interfertile, the two breeds tend to mate with those of similar plumage, keeping the groups separate. Ara communities tend to be one or the other, but from time to time families join in a single community that has both types. Some observers note that sapphire ara tend to be spellcasters who favor clerical and druidic spells, while scarlet ara are more likely to take a role as defenders of the community, but this appears to be more out of tradition than anything else, and both groups are equally capable.

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Tome of Horrors 2020, (C) 2020, Necromancer Games

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