Arachnomorph

Medium aberration (brute), unaligned

Armor Class 15 (natural armor)
Hit Points 51 (6d8 + 24); Wound Threshold N/A
Speed 40 ft., climb 40 ft.

STR DEX CON INT WIS CHA
16 (+3) 16 (+3) 19 (+4) 7 (-2) 10 (+0) 8 (-1)

Skills Acrobatics +5, Perception +2
Damage Immunities acid, poison
Condition Immunities charmed, exhausted, frightened, poisoned, possessed
Damage Vulnerabilities radiant
Senses darkvision 120 ft., passive Perception 12
Languages Deep Speech and any languages known before transformation.
Challenge 2 (450 XP)

SPECIAL TRAITS

  • Pack Tactics. The arachnomorph has advantage on attack rolls against a creature if at least one of the aberration’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
  • Spider Climb. The arachnomorph can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
  • Spider Silk. The arachnomorph can attach one end of sticky silk thread to a wall and lower itself at a speed of its choice, from 0 to 50 ft. The silk thread cannot extend further than 150 ft.

ACTIONS

  • Multiattack. The arachnomorph makes two slam attacks, or one slam and one tentacle attack.
  • Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.
  • Tentacle. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained.
  • Acid Vomit (Recharge 5-6). The arachnomorph spews out a cone of acidic vomit in a 15-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 13 (3d8) acid damage on a failed save, or half as much damage on a successful one.
Section 15: Copyright Notice

The Creatures Rulebook for the Fateforge Role-Playing Game Copyright © 2021 Studio Agate.

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