Large dragon, chaotic good

Armor Class 17 (natural armor)
Hit Points 247 (26d10+104)
Speed 30 ft., swim 40 ft.

20 (+5) 22 (+6) 18 (+4) 16 (+3) 17 (+3) 24 (+7)

Skills Deception +11, Persuasion +11
Senses darkvision 60 ft., passive Perception 13
Languages Common, Sylvan
Challenge 12 (8,400 XP)


  • Amphibious. The araganaqlta’a breathes air and water.
  • Rainbow Blood. Whenever the araganaqlta’a takes piercing or slashing damage, all creatures adjacent to it must succeed a DC 17 Dexterity saving throw or take 7 (2d6) damage. Roll a 1d4 to determine what type of damage this deals: 1 equals acid damage, 2 equals cold damage, 3 equals fire damage, 4 equals lightning damage.
  • Spikes. Whenever the araganaqlta’a is struck in melee, the attacker takes 3 (1d6) piercing damage. A creature that ends its turn grappled by the araganaqlta’a takes 7 (2d6) piercing damage.


  • Multiattack. The araganaqlta’a makes one bite attack and one tail spike attack.
  • Bite. Melee Weapon Attack: +10 to hit, 10 ft. reach, one target. Hit: 23 (4d8 + 5) piercing damage and the target must make a DC 17 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one. Fiends that are resistant or immune to poison take radiant damage instead.
  • Tail Hook. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 14 (2d6 + 7) piercing damage. Instead of dealing damage, the araganaqlta’a can grapple the target (escape DC 17).
  • Transformation. The araganaqlta’a can transform into a Small or Medium humanoid or back into its original form. In this humanoid form, it loses its slam attack. The araganaqlta’a can appear as a humanoid but its features always give it away as the araganaqlta’a.


These massive snakes can be found in nearly any environment, but they best love deep caves and dark forested rivers. The araganaqlta’a is brightly colored in a riot of hues, with ridges of bright red saw-toothed spikes running along each of its flanks and a double-hooked claw at the tip of its tail. These clever shapeshifters often walk amongst mortals in humanoid guise, almost always elegantly dressed as befits their station. They see themselves as the rulers of all snakes and serpentine creatures, and they expect deference if not obedience from those to whom they reveal their true nature. The enjoy conversation and interaction with humanoids, who possess a cleverness that is often missing in their relations with snakes and other beasts of the field. They enjoy rewarding those that please or entertain them with worthy and memorable connections, but they are quick to punish desecrators of nature and any who persecute snakes. In its natural form the araganaqlta’a is over 30 feet long and weighs over 700 pounds.

Grandfather Ara?anaqlta’a. None but the araganaqlta’a themselves know whether the creature (or creatures) called Grandfather Araganaqlta’a is actually a unique creature or merely an honorific granted to the eldest, wisest, and most powerful of their kind. They may be primordial scions of some elder being or a material embodiment of the spiritual essence of snakes. What is certain is that any creature bearing the title of Grandfather Araganaqlta’a has command of virtually every snake within his domain and often have either created or attracted many new species of snakes unobserved anywhere else.

While some fear the giant snake entity, Grandfather Araganaqlta’a is both intelligent and benevolent, sometimes entertaining guests who do not draw his ire, conversing with them and asking news of the outside world. Grandfather Araganaqlta’a rarely acts on the affairs of mortals but has been known to do so when the stakes are high enough.

Section 15: Copyright Notice

Latin American Monsters (5E) © 2021, Legendary Games; Authors Miguel Colon, Ismael Alvarez, Robert J. Grady, Jason Nelson.

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